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Fun-size activities are short 5-15 minute activities that enliven lessons. They are provided by the Association for Science Education (ASE) and are part of the SYCD: Science Year Who am I? collection. They range from short games and word plays through to quick demonstrations. Many of these have been kindly donated...

These Fun-Size materials, from the Association for Science Education (ASE) are short 5-15 minute activities that enliven lessons. These are part of the SYCD AKA Science collection. They range from short games and word plays through to quick demonstrations. Fun-size is particularly useful when you are working...

Future Morph Careers Quest was developed for students attending one of the the Big Bang science fairs. In the activity, students question exhibitors about aspects of their work and how they had chosen their particular career.

Whilst developed for an exhibition context, the resources can suggest questions for...

Produced as part of the Citizen Science project, these materials allow students to explore issues around human genetics using familiar game contexts. Suitable for students aged 11-16, the materials utilise activites similar to Pictionary, Taboo and Consequences to introduce a variety of issues.

The...

This resource consists of five lessons in which students research the effect of climate change on glaciers. The overall learning objectives for the lessons are: * To understand the definition of a glacier * To understand what glacier mass balance means (what inputs mass and what are the outputs) * To understand how...

A quick revision activity, from the ASE SYCD: Science Year Primary CD-ROM, for the whole class on gravity and space.

This resource enables the teacher to assess the effectiveness of the teaching and level of knowledge and understanding in the class in an interesting and exciting context.

Apart from...

Guess Zoo is fun animal guessing game, produced by ARKive, that can be used to introduce or support several lesson themes, for example species diversity, adaptations, habitats and classification. Using a set of species cards, students have to work out what the animal on a card is by asking each other questions...

This game aimed at upper Key Stage Two Primary revises childrens' scientific vocabulary and knowledge. Covering life processes and living things, materials and their properties and physical processes, it contains thirty-two cards each with a scientific word that children
should know, and use correctly in...

This Nuffield Foundation resource opens with a team game that demonstrates the need for careful planning and collaboration. Students use their findings to construct a standard operating procedure that enables them to improve their performance through better collaboration. They are also introduced to their games...

This lesson introduces students to the effects of climate change on glaciers. The resource sheet gives information what a glacier is, how they are formed and what the different types are. A card sort game is included, asking students to match terms to explanations, separate glacial inputs and outputs and place in...

This loop game from ASE, revises vocabulary and knowledge on the topics of moving and growing, habitats, life-cycles and keeping healthy. The resource consists of twenty-one question and answer cards, and guidance on how to use them with your class.

This resource is part of the ASE SYCD: Science Year Primary...

This ASE resource is a quick and effective game for revising and recapping subject knowledge. This resource consists of several question and answer activities useful for recapping and reinforcing key vocabulary. The life processes example recaps some of the principles that would have been covered in primary...

This resource explores different types or mineral deposits found in the Earth and focuses in particular on copper deposits called porphyry. A presentation looks at how these deposits are formed and mined. It then goes on to explain how geologists locate porphyry deposits using mapping, fieldwork, sampling,...

This resource includes a suite of games designed to promote thinking, learning and understanding as well as being enjoyable and engaging. They are all based around molecules that play key roles in life on Earth.

In the ...

Produced by Citizen Science, this resource contains a set of cards that can be printed and used in a 'matching pairs' game. When completed, the pairs pose questions which students consider, around the use of nanotechnology. Suitable for students aged 11-14 the activity introduces students to some of the potential...

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