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Genome Games

Produced as part of the Citizen Science project, these materials allow students to explore issues around human genetics using familiar game contexts. Suitable for students aged 11-16, the materials utilise activites similar to Pictionary, Taboo and Consequences to introduce a variety of issues.

The materials encourage students to think about the ethical and social issues relating to the rapidly moving field of human genetics and the possible impact it may have on medicine, healthcare and individuals rights. Topics that could be considered include: cloning, genetic testing, xenotransplantation, gene therapy and saviour siblings.

Each game gives students the opportunity to discover more about the topic at hand,
discuss related issues, form their own opinions and communicate what they think to other
members of the group. Games can be used as a whole class session, while other games work well with small groups.

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Genetics, POSTED BY
Genomics, POSTED BY