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The Barefoot Computing project is helping teachers to teach the computer science elements of the primary computing curriculum. This collection contains the free, high-quality resources produced by the project, comprising of teacher guides and activity sheets.

The project uses a range of approaches to a core...

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A Catalyst article about using computers to crunch data from CERN. The article looks at GridPP, a UK computing grid for handling particle physics data.

This article is from Catalyst: GCSE Science Review 2007, Volume 17, Issue 4.

Catalyst ...

Start your professional development here. If you are teaching in a primary school, discover how the National Centre for Computing Education (NCCE) can support you to develop your practice in computing. These tasters provide activities you can complete to make immediate changes, and are indicative of the type of...

This one page infographic gives a brief synopsis on and links to 10 fun computing activities, ideal for use at the end of term. All the activities are free to use and help children develop their computing knowledge and skills. Activities include animating festive related characters in ScratchJr or using a Crumble...

Written by Mark Dorling and Matthew Walker for Computing at School, this document maps the computer science, information technology and digital literacy strands of the National Curriculum Computing Programme of Study.

Each of the progression pathway statements is underpinned by one or more learning outcomes...

This resource contains ten posters which explain key words in the primary computing curriculum. ‘Al-the-gorilla’ explains what each key word means in a fun and informative way. The key words described are algorithm, debug, input, output, process, program, repetition, selection and sequence. The resource has been...

Computing concepts do not always have to be taught with a computer, and this booklet offers a variety of ‘unplugged’ activities, designed to be completed without a digital device.

It consists of seven activities, including;

  • Networks in the local area, including CCTV, Wi-fi and 4G/5G
  • ...

This textbook takes an ‘unplugged’ approach to learning the critical concepts in computer science. It relies heavily on metaphors as a means for readers to grasp new topics and relate them to their current understanding. It also contains puzzles which aid understanding.

The book includes chapters covering...

This book aims to be a gentle introduction to the main concepts of computer programming and the related subject of data structures and algorithms. Rather than focusing on particular programming languages that can appear alien and incomprehensible to beginners, it concentrates on the underlying concepts common to a...

This resource from the MIT team where Scratch originated consists of a teacher guide and student workbook.

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This collection of short videos link to the computing curriculum. Each video has been created by STEM Ambassador as part of the ...

A teacher produced workbook containing activities focused solely on database parts. The resource consists of a section on databases, a discussion of the pros and cons of flat file databases versus relational databases  which leads into how to create tables, insert data into them and then interact with them using...

A practical and much-needed resource for the KS1-2 computing curriculum exploring all aspects of computational thinking. The series breaks down this new curriculum...

This textbook is written to explain computing from first principles, and appeals to a broad audience beyond many computing texts. With clear and concise explanation, useful diagrams and a structure that builds on previous understanding, it is aimed at post-16 students but sections would be equally useful at all...

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