Creative Computing with Scratch
This resource from the MIT team where Scratch originated consists of a teacher guide and student workbook.
The teacher guide begins with the very basics, for those who have never used the programming environment. Using videos and hands-on activities, you will gain confidence and explore how to use Scratch with your students. Simple programming activities are used as a basis for classroom activities such as peer critique, and imaginative lesson plans help you to broaden your teaching approaches. Debugging and program writing become progressively more complex, and cover topics such as event-driven programming, parallelism, control flow, iterative design and more, using creative challenges that appeal to a wide range of students.
The final challenge is an open-ended ‘hackathon’, which gives students a taste of an authentic software development environment. Team work and a range of ‘soft skills’ are important elements of this, and the whole creative curriculum.
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|Subject(s)||Computing, Programming, Algorithmic Thinking|
|Age||5-7, 7-11, 11-14|
|Published||2010 to 2019|
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