Creative Computing with Scratch
This resource from the MIT team where Scratch originated consists of a teacher guide and student workbook.
The teacher guide begins with the very basics, for those who have never used the programming environment. Using videos and hands-on activities, you will gain confidence and explore how to use Scratch with your students. Simple programming activities are used as a basis for classroom activities such as peer critique, and imaginative lesson plans help you to broaden your teaching approaches. Debugging and program writing become progressively more complex, and cover topics such as event-driven programming, parallelism, control flow, iterative design and more, using creative challenges that appeal to a wide range of students.
The final challenge is an open-ended ‘hackathon’, which gives students a taste of an authentic software development environment. Team work and a range of ‘soft skills’ are important elements of this, and the whole creative curriculum.
Show health and safety information
Please be aware that resources have been published on the website in the form that they were originally supplied. This means that procedures reflect general practice and standards applicable at the time resources were produced and cannot be assumed to be acceptable today. Website users are fully responsible for ensuring that any activity, including practical work, which they carry out is in accordance with current regulations related to health and safety and that an appropriate risk assessment has been carried out.
You might also like
|Subject(s)||Programming and development, Algorithms, Creative arts and media, Computing|
|Age||5-7, 7-11, 11-14|
|Published||2010 to date|