Showing results for "science AND careers"

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Future Morph Careers Quest was developed for students attending one of the the Big Bang science fairs. In the activity, students question exhibitors about aspects of their work and how they had chosen their particular career.

Whilst developed for an exhibition context, the resources can suggest questions for...

This resource, provided by the Association for Science Education (ASE) and part of the SYCD Who am I? collection, uses a familiar card game format to illustrate cell, tissue and organ associations. It also highlights all the adaptations and functions of specialised cells required at Key Stage Three. The resource...

This resource consists of five lessons in which students research the effect of climate change on glaciers. The overall learning objectives for the lessons are: * To understand the definition of a glacier * To understand what glacier mass balance means (what inputs mass and what are the outputs) * To understand how...

Produced in 2015, this resource looks at glass microspheres, which contain radioactive Y-90, and are currently being used to treat liver cancer in humans, where their chemical durability is of prime importance.

This...

This resource looks at food, nutrition and healthy eating and links to the topic of animals, including humans. This game is based on the popular game of Snakes and Ladders, but with the difference that when you land on a healthy snack you climb up and when you land on not-so-healthy snack you slide down. Special...

A quick revision activity, from the ASE SYCD: Science Year Primary CD-ROM, for the whole class on gravity and space.

This resource enables the teacher to assess the effectiveness of the teaching and level of knowledge and understanding in the class in an interesting and exciting context.

Apart from...

This resource uses the context of sports people staying healthy for as many days as possible, to look at various pathogens, how they can spread, and how their spread can be reduced.  The concept of 'zero days'  is used to explain why it is important that professional sports people do not become ill, so they can...

In this SATIS Revisited resource students consider the factors that contribute to the greenhouse effect, the possible effects of global warming, and how they as individuals are contributing to carbon dioxide emissions.

Climate change is affecting the natural world. The distribution of some species appears to...

An ASE SYCD: Science Year Primary game providing a quick and easy way of assessing whole class knowledge - no writing required.

The resource comprises guidance on how to manage the game and ten questions, or statements (with answers). You may wish to print out the questions for ease of use. Each pupil will...

Bitcoin (₿) is cryptocurrency, a form of electronic cash. The aim of this group task is to model the process of bitcoin mining and to explain the blockchain environment. The class divides into groups, each member taking a specific role in the bitcoin process: 'puzzle maker', 'mathematical verifier', 'miner' and '...

Aimed at primary level, this resource aims to help children recognise the differences between plants. Linked to the topics of plants and all living things and their habitats, it is designed for use when visiting a wildlife area. Activities also help to develop measuring and data handling skills. Teacher guidance on...

Published by BEAM, this collection of games give students opportunities to practise and consolidate their mathematical understanding of money, through coin recognition, counting and matching amounts of money. The games, with their mathematical content, are: *Shopping - matching pence coins to numberals *Coins -...

Published by BEAM, these games require students to play in twos, using coins and dice to develop their knowledge of money and time.

The games, with their mathematical content, are:

*15 pence - using 1p, 2p and 5p coins

*Balloons - counting coins

*Buying toys - reading and saying amounts...

A selection of games, published by BEAM, for Key Stage Two students to practise and consolidate their mathematical understanding of money by developing a strategic approach.

*Lines of money - a game for two players requiring students to add of multiples of 5p coins, the largest total wins.

*Money...

Published by BEAM, this maze is for either one or two students working collaboratively to consolidate their skill in adding and subtracting amounts of money. *Maths maze - starting with a score of £500 students are required to roll a die, move to the appropriate square and complete the operation stated. Students...

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