Filters
Clear allSubject
- Careers (45) Apply Careers filter
- Climate Change (2) Apply Climate Change filter
- Creative arts and media (3) Apply Creative arts and media filter
- Cross curricular (35) Apply Cross curricular filter
- Design and technology (205) Apply Design and technology filter
- Engineering (123) Apply Engineering filter
- Food Preparation and Nutrition (2) Apply Food Preparation and Nutrition filter
- Leadership (1) Apply Leadership filter
- Mathematics (150) Apply Mathematics filter
- Personal development (2) Apply Personal development filter
- Psychology (1) Apply Psychology filter
- Science (173) Apply Science filter
- Space (2) Apply Space filter
- STEM Ambassadors (8) Apply STEM Ambassadors filter
- STEM Clubs (13) Apply STEM Clubs filter
Age range
Type
- Activity sheet (136) Apply Activity sheet filter
- Article (72) Apply Article filter
- Assessment (3) Apply Assessment filter
- Audio (5) Apply Audio filter
- Data set (2) Apply Data set filter
- Demonstration (3) Apply Demonstration filter
- Experiment (1) Apply Experiment filter
- Game (4) Apply Game filter
- Group work (3) Apply Group work filter
- Image (13) Apply Image filter
- Information sheet (29) Apply Information sheet filter
- Interactive resource (6) Apply Interactive resource filter
- Open-ended task (1) Apply Open-ended task filter
- Poster (9) Apply Poster filter
- Presentation (63) Apply Presentation filter
- Quiz (1) Apply Quiz filter
- Research (40) Apply Research filter
- Self assessment (1) Apply Self assessment filter
- Simulation (2) Apply Simulation filter
- Teacher guidance (155) Apply Teacher guidance filter
- Textbook (18) Apply Textbook filter
- Video (36) Apply Video filter
- (-) Remove Include Physical Resources filter Include Physical Resources
Showing 794 results
Students will learn how to extend Minecraft and create a new gaming experience, by exploring the magical world of Minecraft programming. 'Adventures in Minecraft'cis written especially for 11- to 15-...
Arduino programming for the absolute beginner, with project-based learning Adventures in Arduino is the beginner's guide to Arduino programming, designed specifically for 11-to 15-year olds who want to learn about...
Coding for kids is entertaining with Raspberry Pi and this elementary guide. Even if students don't have an ounce of computer geek in them, they can learn to code with Raspberry Pi and this wonderful book.
Written for 11- to 15-year-olds and assuming no prior computing knowledge, this book uses the wildly...
Introduction to the Grand Challenge resources
This resource forms part of the ageing society resources from the Grand Challenges resource collection. The introductory video can be found here.
The ageing society – level 1 resource package consists of activities designed to run for around five hours which are...
This resource forms part of the ageing society resources from the Grand Challenges resource collection. The introductory video can be found here.
The ageing society – level 2 resource package consists of activities designed to run for around two to three hours...
This item is one of over 25,000 physical resources available from the Resources Collection. The Archive Collection covers over 50 years of curriculum development in the STEM subjects. The Contemporary Collection includes the latest publications from UK educational publishers.
This book was shortlisted for...
An entertaining and captivating way to learn the fundamentals of using algorithms to solve problems The algorithmic approach to solving problems in computer technology is an essential tool.
With this unique book, algorithm guru Roland Backhouse shares his four decades of experience to teach the fundamental...
This booklet contains a number of very briefly described algorithms, which students are then expected to analyse, develop an algorithm for and then implement in a language of their choice. Each section contains success descriptors at three different levels which could be adapted to meet the requirements of an...
This book offers an engagingly written guide to the basics of computer algorithms. In 'Algorithms unlocked' Thomas Cormen, co-author of the leading college textbook on the subject, provides a general explanation,...
This book is written especially for those who have always wondered exactly how a computer does what it does. It answers questions like: How does my Pc store my information? How does Pc memory work?...
Machine learning is a system where rather than a computer programmer deciding the best way to sort, organise, classify or use information, the computer program develops its own set of instructions (algorithm) based on information that users feed it. Scientists at the...
The aim of this Ofsted survey was to analyse the elements of successful alternative provision. Alternative provision has been defined as education outside school, arranged by local authorities or schools. For the purpose of this survey, alternative provision was defined as something in which a young person...
'Amazing applications and perfect programs' explores operating systems, computer programs, sorting and storing files, databases, and the programs that allow users to have fun with words, pictures and...
Python is a freely available programming language. This resource contains six sections:
The first section, Getting started, begins with a simple description of how to download and install a Python compiler onto a computer. The screenshots in the resource use a compiler called IDLE. There...