Adventures in Minecraft

Students will learn how to extend Minecraft and create a new gaming experience, by exploring the magical world of Minecraft programming. 'Adventures in Minecraft'cis written especially for 11- to 15-year-olds.

With this book, students will learn new programming skills. Minecraft programming experts David Whale and Martin O'Hanlon walk students step-by-step through everything they need to know to:

  • Get started writing Minecraft programs in Python on their PC, Mac, or Raspberry Pi
  • Build houses and other structures, and make a 3D duplicating machine
  • Write interactive games like a field that charges rent, and a treasure hunt using magic vanishing bridges
  • Build custom game control panels using simple electronic circuits
  • Easily build huge 2D and 3D structures such as spheres and pyramids
  • Build intelligent objects like a massive Minecraft clock, and program an alien invasion
  • Plan and write a complete interactive arena game

Using the programming skills students learn from this book, writing Minecraft programs offers endless possibilities to create anything they can imagine. To make their journey that much easier, the 'Adventures in Minecraft' companion website supplies students with a video for each adventure in the book, downloadable code files, helpful programming reference tables, a bonus adventure, and badges to collect for their Minecraft accomplishments.

 

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Subject(s)Computing
Author(s)Martin O'Hanlon, David Whale
Age11-14, 14-16
Published2015
Published by

Shelf reference007 OHA
ISN/ISBN9781118946916
Direct URLhttps://www.stem.org.uk/x8ukp

This is a physical resource. Come and visit the National STEM Learning Centre library to see it.

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