Listing all results (7)
A collection of lessons exploring how IT is used in various non-school settings, a supermarket, a bank and a library.
Students role play what happens to tins of beans is a supermarket. How they are tracked using a list (database) and removed from the list when they are bought. How when the list is empty tins...
From the Nuffield Foundation, these activities allow children to work in teams to design and build a piece of interactive, multimedia presentation software for other children to enjoy and learn from. The teams produce one final product and test their design ideas on the target audience, which may be another class...
Used to support teaching of computing in primary schools, these information sheets offer primary teachers an explanation of the six key concepts of computational thinking as defined by CAS (Computing at School).
The resource, created by the Barefoot Computing project, would prove useful to teachers new to...
This edition of the Computing at School (CAS) newsletter is focused on physical computing, and features:
*The BBC Micro-Bit and Make It Digital projects
*CPD tips with Barefoot and Quickstart
*Primary school activities with Scratch and Makey Makey
*Scratch projects with Microsoft Kinect...
This edition of the Computing at School newsletter contains articles covering:
*Computing curriculum change
*Database Detectives, a Digital School House resource
*Scratch in the primary classroom
*Real robotics – outreach from...
This edition of the Computing at School newsletter contains articles on:
*Using Scratch4Arduino in primary schools to make musical instruments
*Learning algorithms with folk dancing and fairy tales
*Developing computing schemes of work
The Computing at School newsletter is published three times a year. It is full of practical ideas for teachers of computing in primary and secondary schools, with articles contributed by a number of CAS members. With input from teachers, academics, advisors and industry professionals, it provides a varied source of...