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This paper from Rick Tynan, Bryn Jones, Andrea Mallaburn and Ken Clay describes how high performing international education systems integrate evidence based practice into their initial teacher education programmes (BERA-RSA 2014).

An example of informal practitioner research is described and discussed to...

This pack provides a stimulating way of learning about scientific journal articles and highlights the difference between ‘research’ and ‘review’ papers.

It is suggested that students start by watching a silent video showing an unusual behaviour in capuchin monkeys, ‘anointing’, for which there are various...

This Barefoot Computing activity for lower primary children uses simple sequences of instructions to explore a world map. They use logical reasoning to predict the outcome of instructions that are 'programmed' into a simple game, made using Scratch 2. Children learn about the continents by guiding a simple robot...

This resource provides a stand-alone lesson to support World Oceans Day in schools. The short activities include:

Ocean acidification in a cup which demonstrates the basic process of ocean acidification

Dissolving shell in vinegar investigates how the decreasing pH of...

This engineering activity, suitable for children in computing lessons, looks at the basics of flowchart construction. Simple examples, such as the decisions made by a dog chasing a stick, are used to make flowchart representation of algorithms accessible to younger children. A simple design activity requires...

This resource from the Institute of Physics (IOP), describes how X-rays can be used to image the body. The X-rays video, taken from an IOP Schools and Colleges lecture, describes how Roentgen discovered how to image using X-rays, in his lab. The lecture also describes how barium and iodine can be used to to image...

In this activity children learn to name a variety of fruit plants and trees and label their parts. They then explore a range of fruit seeds and describe their properties using comparative language.

This is the second in a series of activities where children work towards an end goal of setting up a yoghurt...

In this activity children think about eating healthily and the nutrients included in each food group. Using this learning, they are then challenged to use a range of seasonal fruit to design a food flag yoghurt that they can sell in their yoghurt cafés.

This is the third in a series of activities where...

In this activity children identify and name the basic parts of the human body and say which part of the body is associated with each sense. They explore their five senses before using them to evaluate their yoghurt dessert.

This is the fifth in a series of activities where children work towards an end goal...

In this activity children choose a name and logo for their pizza business. They then learn where a range of food that comes from and role play simple food chains. They then build their own food chains.

This is the first in a series of activities where children work towards an end goal of setting up a pizza...

In this activity children learn about what plants need to grow. They also find out where the ingredients to make pizza come from.  They then set up an investigation to see which plants grow the fastest during ‘The great ingredient race’ activity.

This is the second in a series of activities where children...

In this activity children think about eating healthily and the nutrients included in each food group. Using this learning, they are then challenged to use a range of seasonal ingredients to design a food flag pizza that they can sell in their British pizzeria businesses.

This is the fourth in a series of...

Zoos is a PowerPoint template from the Association for Science Education (ASE) for students to produce their own presentation on the habitat, adaptations and feeding relationships of a particular animal.

The activity improves students' ability to select relevant information for a presentation, develops their...

This resource challenges students to design an energy plan for an island so that it can become self-sufficient and to consider not only how but also why they might want to do that. Students must design an energy supply system for the island that does not rely on fossil fuels. As well as making decisions about how...

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