Writing a Flowchart
This engineering activity, suitable for children in computing lessons, looks at the basics of flowchart construction.
Simple examples, such as the decisions made by a dog chasing a stick, are used to make flowchart representation of algorithms accessible to younger children.
A simple design activity requires children to think about the requirements for a nightlight, in terms of input, output and control processing.
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|Subject(s)||Engineering, Design and technology, Science, Mathematics, Algorithms, Computing|
|Published||2010 to date|