This Barefoot Computing activity for lower primary children uses simple sequences of instructions to explore a world map. They use logical reasoning to predict the outcome of instructions that are 'programmed' into a simple game, made using Scratch 2. Children learn about the continents by guiding a simple robot through various challenges - these can be recreated in the classroom using physical robots and large world maps. An extension activity adds further instructions to the simple algorithms, and assessment opportunities include testing children's ability to predict outcomes. Children do not require experience of using Scratch 2 previously, although teachers may wish to become familiar with its interface. The Scratch program included in this resource requires the offline version of Scratch 2 to be installed on the classroom computers.
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|Subject(s)||Computing, Algorithmic Thinking, Science, Earth science|
|Published||2010 to 2019|
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|Requirements||You will need to install Scratch. <a href="http://scratch.mit.edu/scratch2download/" target="_blank">Click here to download from the MIT website</a>|
- Barefoot Computing