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These resources have been created for Year 1 pupils in line with the KS1 science, maths, computing, art and design technology curriculum.

This series of practical STEAM activities have been produced by Rolls Royce for Year 1 pupils. Within the collection there is an art and design, engineering, maths, science and technology activity which can be used to enhance existing pupil knowledge or to teach a key area of the KS1 Science, Maths, Design...

This collection of resources provide a cross-curricular project for younger children, which supports learning in D&T, science, mathematics and English. Children are set the challenge of setting up their own pizza business. Using this context,  they work through a series of activities in which they design and...

In this activity children are introduced to the idea of market research as an engaging and meaningful context for Maths learning. Through this, they learn how to design a simple survey to understand their potential pizzeria customers’ preferences and construct a pictogram to display their findings.

This is...

In this activity children set up their pizzerias and practise working with money and paying for items using different combinations of coins. To add more real-life context, this stage could be completed as an after school event that parents could be invited to.

This is the seventh in a series of activities...

These resources have been created for Year 2 pupils in line with the KS1 science, maths, computing, art and design technology curriculum.

This series of practical STEAM activities have been produced by Rolls Royce for Year 2 pupils. Within the collection there is an art and design, engineering, maths, science and technology activity which can be used to enhance existing pupil knowledge or to teach a key area of the KS1 Science, Maths, Design...

This resource provides an overview of the Year 2 STEMterprise project, in which children learn about science, D&T, maths and English as they work through a series of activities with an end goal of setting up their own pizza business. There are 7 lessons in which children find out about the needs of all living...

This project allows children to set up a farm shop business and design, make and market a new lunchtime food product. It provides a range of opportunities to enhance Year 3 National Curriculum for:

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This resource provides a lesson plan and support PowerPoint presentation that enhances the Year 3 maths curriculum, supporting pupils to calculate with money and give change. Through these resources children will make a non-food product using resources developed in previous sessions and then be introduced to the...

This resource provides a lesson plan and supporting resources that help Year 3 pupils to design and conduct a survey and present their data in a pictogram. Through this session children are introduced to the idea of market research as a meaningful context for maths learning. This session is the third in a ten...

This resource provides a lesson plan and supporting resources that help Year 3 pupils to produce a food product using the design technology and maths curriculum. Through these resources children will work as part of a group, using previously grown herbs to create their own food product to market in later sessions....

This resource provides a lesson plan and supporting PowerPoint presentation that helps Year 3 pupils to promote a food product and design and make packaging as a part of the English and design technology curriculum. These resources will support children to use their technology skills to design, make and promote...

These resources have been created for Year 3 pupils in line with the LKS2 science, maths, computing, art and design technology curriculum.

This series of practical STEAM activities have been produced by Rolls Royce for Year 3 pupils. Within the collection there is an art and design, engineering, maths, science and technology activity which can be used to enhance existing pupil knowledge or to teach a key area of the LKS2 Science, Maths, Design...

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