Cre8ate Maths: Digital Design - Programming
These Cre8ate maths activities are provided to introduce students to the fundamental processes involved in programming a computer.
Students are given drawings, along with the Logo commands which have been used and, by changing the values, produce different images. They are challenged to draw a nine-pointed star and will, by experimentation, achieve some solutions, however, a full understanding of the problem requires deep mathematical thinking.
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|Age||7-11, 11-14, 14-16|
|Published||2010 to date|
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This resource is part of STEM clubs resources