These AMP activities are accessible to all secondary pupils. Around half the activities are abstract investigations and half are practical explorations set in realistic contexts. Suitability for group work, required equipment, key mathematical features, extension opportunities, etc. are touched on in the teachers' notes included in the PDF package for each activity.

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Beach Guesthouse

This Nuffield exploration is a simulation of a booking system for a small guesthouse. Students have to manage the bookings and, as far as possible, arrange to give people the accommodation they request.

The key processes in this exploration are :

*Representing - finding and using alternative ways to...

Cemetery mathematics

This Nuffield exploration encourages students to set and test their own hypotheses following the experience of collecting primary data from a local graveyard or cemetery.

The key processes in this exploration are :

*Representing - identifying the mathematical aspects of their question to research...

Design a Table

In this Nuffield exploration students are asked to design a table for a group of 5 people for daily use. The table must be extendable to accommodate 8 to 10 people for some occasions

The key processes developed are:

*Representing - recognising where mathematics can help with the table design, for...

Emergency Shelter

This Nuffield task is to design an emergency shelter, using a 4m x 3m rectangular piece of tent material, to protect three people from wind and rain.

The key processes developed include:

*Representing - recognising where mathematics can help with the design of the shelter, for example: choosing,...

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