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Make a Game Project

In this multi-lesson project pupils design and code a computer game. It uses a rainforest theme but can be adapted to any topic, with learners of varying age or ability.

The project includes:

  • Decomposition of the elements of a game
  • Designing the game
  • Creating assets for the...

Kodu Game Selection Activity

This lengthier activity involves designing and creating a simple computer game using the free Microsoft Kodu platform. It is expected that the children will have some prior experience of Kodu, or that a basic tutorial is offered before commencing this activity. Worksheets are provided that help children through the...

VEX IQ - exploring Modkit blocks

This resource for VEX IQ Modkit helps students to understand the basic principles of using blocks of code to create a programme. The Modkit blocks have been reproduced so that they can be printed and used by students for discussion and when planning their code. This resource contains a classroom presentation...

Create an app with AppShed

This presentation is a step by step guide to AppShed.  AppShed is a free online tool, that allows students to create mobile apps for iOS and Android. This PowerPoint scaffolds the production of a film information app, but could easily be adapted for another project. The resource is aimed at students aged between 11...

Networks and the Internet

This resource contains 6 presentations on various aspects of Networks and Network Management including

The Internet (DNS servers and IP addresses)

How Networks Communicate (IP addresses and packets)

Types of Network (Network topologies)

Peer-ToPeer vs Client/Server, LAN and WAN)


The Chocolate Factory - Human Interface Design

The aim of this activity is to raise awareness of human interface design issues. In a world where poor design is rife, people have become accustomed to dealing with problems caused by the artifacts with which they interact, sometimes blaming themselves instead of attributing the problems to flawed design. The issue...

Programming theory

A booklet containing lots of generic programming theory. The topics include:

  • What is a program?
  • High level languages and machine code
  • Design methodologies
  • Programming construct definitions
  • Program constructs exemplified in pseudocode (with several tasks to teach...

Computing curriculum: projects for students in Years 7 - 9

This booklet is an example of a programme of study for ICT and Computing produced by Matt Britland. The programme contains details of the ICT strands and aims and fourteen original projects for students in years 7-9. Each project includes a link to a presentation that can be used by teachers and by students. The...

Computers Helping with Designing at Key Stage Two

Produced by the Nuffield Foundation, these materials describe activities that challenge children to produce a design for a vehicle. It must be suitable for use as a storage and transport vehicle for some of the equipment used in a fairground. The vehicle should be eye catching, so that it attracts attention from...

Design and Technology: Approaches to IT Capability Key Stage Three

This booklet was published by the National Council for Educational Technology (NCET) in 1995 and is part of a series, Approaches to IT Capability, which aimed to show how information technology (IT) could be used within National Curriculum subjects at Key Stage Three.

The resource identifies ways in which...


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