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The Cre8ate maths project has provided a set of materials to support the teaching of mathematics in the context of digital design. The resources include Designing Logos, Maths in Art, Programming and Working with Photos, which will involve students in a variety of activities, allowing them to apply their...

This collection of lesson activity and enrichment day resources links computing to other curriculum areas in creative ways. Unplugged as well as on-screen activities are provided, featuring contributions from various organisations. Some activities require additional paid resources whilst most make use of free...

This Pedagogics resource displays a quote from Dr Haim Ginott entitled "I have come to a frightening conclusion".

ENTHUSE Partnership funding enables groups of four to eight schools and colleges to work together, with support from STEM Learning on a two-year intensive programme to raise aspiration and achievement in STEM subjects. Each Partnership can access up to £20,000 worth of support, including face-to-face CPD, in-school...

This UNESCO publication draws on a wide range of research into pedagogical approaches that aim to engage learners and lead to desirable outcomes in mathematics. The report looks to deepen the understanding of educational practices that optimise opportunities for mathematics learners.

The report aims to...

In this booklet, Reinhard Pekrun draw upon empirical evidence to address the emotions experienced by students at school. He discusses the nature and diversity of these emotions, their function on student’s learning, their individual antecedents, ways to regulate these emotions, and the influence on teachers,...

The purpose of this booklet is to offer guiding principles about learning in the twenty-first century. It is intended for teachers, curriculum designers, school leaders, and others involved in all levels of school education and can be used for any age group, as the principles it contains are general enough to be...

This booklet, draws on research and experience to presents eight key principles of creative thinking that are interlinked and interrelated and equally important for nurturing creativity in the educational context.


Creative thinking is defined as the thinking that enables students to apply their...

This summary was produced by the Department for Education in 2012 to support schools with their behaviour policy. This document summarises the legal powers and duties that govern behaviour and attendance in school at the time of writing, and explains how they apply to teachers, governing bodies, pupils and parents...

In this video from Osiris Educational Bill Rodgers discusses the essential skills that enable teachers to be a confident classroom leader with...

The European Space Agency have provided a range of purposeful and engaging activities to support learners across the Primary stage. These activities cover the Science, Maths, Design Technology, Computing and Topic curriculums through activities linked to life on Earth, our atmosphere and solar system and some even...

Have you ever wondered about the earth’s wild and wonderful weather? Think you have what it takes to build an earthquake-proof house or survive in an extreme environment?

In this programme, pupils will make models to help them understand how weather and extreme events occur, and what their impact can be....

The (fictional) show Fact Finders TV needs help from your STEM Club! The show explores common myths, crazy stories and possible pranks and is asking pupils to find out, ‘Is it really true?’ and ‘How could it work?’ Pupils will make their own models to test their ideas and draw conclusions so they can report back on...

In this Future of Flight challenge pupils explore the questions: 'Can machines think?', 'What is intelligence?' and 'What do we mean by artificial intelligence?'

They explore where AI is used, spot patterns, continuing patterns and sequences. They...

In this Future of Flight challenge pupils create a system to send messages using LED signals through fibre optics, look at binary numbers as a form of communication, create a sorting machine that can order numbers and communicate in teams to build shapes and puzzles....

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