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Coding as a playground: programming and computational thinking in the early childhood classroom

 Coding as a Playground is the first book to focus on how young children (ages 7 and under) can engage in computational thinking and be taught to become computer programmers, a process that can increase both their cognitive and social-emotional skills. Readers will learn how coding can engage children as...
Publication date:
2017

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How coding works

 Take a look into the workings of our digital planet! From computer programs and WiFi to hardware and hard drives, this series will take you inside the computer and online world that you use everyday.
Publication date:
2017

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Book

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Coder academy

 Enrol in Coder Academy and undertake a series of imaginative and challenging activities! From creating a character and animating it in code, to writing a tune play on your computer, to designing a game and website, this book is jam-packed full of creative activities and problems to be solved. Get creative with...
Publication date:
2017

Physical resource:
Book

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About me

In this activity, part of a group of Python inspired resources,  students will learn how to write a Python program telling people all about you.Teachers and session leaders should access the project materials and notes directly from the Code Club website, where they will also find more...
Publication date:
2010 to date

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Girls who code: learn to code and change the world

 Since 2012, the organization Girls Who Code has been leading the charge to get girls interested in technology and coding. Now its founder, Reshma Saujani, wants to inspire you to be a girl who codes! Bursting with dynamic artwork, down-to-earth explanations of coding principles, and real-life stories of...
Publication date:
2017

Physical resource:
Book

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Kids get coding: algorithms and bugs

This book will help budding young programmers explore two fundamental elements of computer code: algorithms, and what happens when they're full of bugs! Children will learn how to write algorithms that direct computers to search, sort and make decisions, then hop online to try out their new skills on the companion...
Publication date:
2016

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Book

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Coding for beginners: using Python

 A beginner's guide to coding using Python, one of the most popular computer languages. Step-by-step instructions show how to get started and write a simple program. New commands are introduced with examples and colourful pictures so by the end of the book, readers can code games, drawings and more. Includes...
Publication date:
2017

Physical resource:
Book

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Printable Scratch Blocks for Programming Unplugged

The resource includes Scratch blocks which can be printed and laminated to allow children to create block algorithms visually and in a hands-on way. A great resource to introduce the idea of Scratch blocks to Key Stage One students in the hope that they will become familiar with the system when they reach Key Stage...
Publication date:
2010 to date

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PETS programming kit

 PETS is an intuitive, physical experience-based programming learning kit. Students can program its movement by inserting tangible command blocks into the top of PETS. It doesn’t require any PC or tablet. Students can touch the command, move the object, and learn the basic of the programming. All you need to...
Publication date:
2017

Physical resource:
Gadget

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Beginner's guide to coding

 A Beginner's Guide to Coding is an easy-to-follow guide to the basics of coding, using the free programming languages of Scratch and Python. These step-by-step projects will have you talking to your own chatbot or making your own computer games in no time. Accessible, engaging and fun, this book is bursting...
Publication date:
2016

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Book

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