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The growth of plants in space is a keen area of experimentation, including ongoing work aboard the International Space Station. Successful crops will help astronauts to spend longer in space, boosting their healthy diet while reducing the mass of prepared food that must be transported from Earth.

Using a...

Robots are really useful in space as they can do lots of different jobs, some of which are too difficult or dangerous for humans. This activity looks at the different uses of robots in space exploration, with children...

Produced in 2015, these resources look at the development of encoding messages and how technology and science has developed to allow us to keep messages secure. Looking at unintuitive quantum properties of light, Heisenberg’s Uncertainty Principal and entanglement, students will see how keys can be shared to ensure...

Artificial intelligence (AI) is a disruptive technology, meaning that it is significantly changing the way that people, businesses, and industry interact. To put it in context, the invention of the wheel, electricity, TV, and GPS are all disruptive technologies that changed the way in which society worked.

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Find out how engineers who work in disaster response save lives on a massive scale. This Tomorrow’s Engineers poster and accompanying teacher booklet, activities and a lesson plan will help students to understand the scale and impact of disaster response engineering.

Many types of engineering are employed in...

An ASE SYCD: Science Year Primary resource which provides almost everything you need to help you run an exciting and successful science fair in your school. Themes include Living It Up, Magic Materials, Fabulous Forces, Superb Sound, Lovely Light and Excellent Electricity. Lots of advice on how to plan and organise...

This activity allows students to investigate how images are produced from data streams by using first a spreadsheet and then an image-processing program. They then go on to see how the usefulness of such a monochromatic image may be enhanced by using lookup tables and calibration. The materials used focus on the...

This is one of a series of resources to support the use of the BBC micro:bit.

In this activity pupils will make use of the BBC micro:bit to design and create a programmable system that can control the temperature and soil moisture levels in a ‘smart’ greenhouse. They will analyse a design brief and design...

This activity introduces children to simulations - modelling or acting out real-world, or maybe imaginary, situations. Linking to the teaching of space, it asks what factors need to be considered when simulating the solar system. Out of these, the children then decide what the most important things to include in...

The relationship between energy and states of matter is sometimes difficult for students to comprehend. This activity helps to reinforce the notion that, when energy is added to a system, the molecules themselves do not change but their motion and relative positions do change.

While the model is a...

A useful handbook for setting up a student-led STEM club, with exemplars from three schools.

It is increasingly recognised that giving students opportunities to act as ambassadors and mentors for STEM subjects outside of school can be of great benefit to the individual, their institution, and to the broader...

This game from Siemens gives pupils the opportunity to design a virtual car by altering various factors such as the type of tyres, body style, engine and materials for wheels. The real-time simulation tests each design change in terms of outputs and how it performs on the road.  Once the design is finalised, the...

The third collection of magic tricks, from Paul Curzon and Peter McOwan, is entitled ‘magic meets mistakes, machines and medicine. The five card tricks contained make use of maths and computer science theory, and are used by real magicians.

Each trick includes magician’s instructions. The theory behind each...

The This is Engineering: Entertainment STEM resource explores the essential role that engineers play in the entertainment industry.

This is Engineering: Entertainment asks young learners to express and share their thoughts and ideas, to be curious, experiment, find their own passions and interests, and to...

Scientists at the University of Oxford are investigating how computers could be used to assess online information for trustworthiness. This could be particularly useful to help people interpret information about recent or rapidly changing incidents. 

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