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This ASE resource is a quick and effective game for revising and recapping subject knowledge. This resource consists of several question and answer activities useful for recapping and reinforcing key vocabulary. The life processes example recaps some of the principles that would have been covered in primary...

Produced by Citizen Science, this resource contains a set of cards that can be printed and used in a 'matching pairs' game. When completed, the pairs pose questions which students consider, around the use of nanotechnology. Suitable for students aged 11-14 the activity introduces students to some of the potential...

Using this resource students can develop an understanding of the structure and function of neurons via a series of different activities. These range from simplistic labelling of neurons and building a model motor neuron to constructing an electronic 3D simulation game that mimics brain activity. There are also...

This ASE PowerPoint quiz game ia aimed to liven up topics revision and reinforce vocabulary. The presentation includes two sets of questions on solids, liquids, gases and physical properties. They challenge students to find the "odd one out" from four options provided. A paper version of the question options and...

This set of resource, from the Association for Science Education (ASE) provide examples of revision activities.The resources are provided as both PDF and Word file format, so teachers may amend them for different classes and topics.

*Pick a number - students choose numbers from a grid to answer quiz...

This game teaches students the main principles of sexual selection and the difference between intrasexual and intersexual selection. Students discover why some animals have ornaments to attract mates (intersexual selection) while others have weapons to fight for mates (intrasexual selection).

Please note...

This activity, from the Institution of Engineering and Technology (IET), introduces students to how sensors can be used in smart applications of electronic systems.

The resource is designed so that students will know...

This quick game is provided by ASE and it aims to recap and reinforce students' knowledge of some aspects of physical processes. The resource comprises of cards and instructions for playing the game. Students compete to collect the beginning and end of statements or questions. Areas covered are electricity, forces...

This game from Siemens gives pupils the opportunity to design a virtual car by altering various factors such as the type of tyres, body style, engine and materials for wheels. The real-time simulation tests each design change in terms of outputs and how it performs on the road.  Once the design is finalised, the...

This resource, provided by the Association for Science Education (ASE) and part of the SYCD Who am I? collection, uses a familiar card game format to illustrate cell, tissue and organ associations. It also highlights all the adaptations and functions of specialised cells required at Key Stage Three. The resource...

This resource uses the context of sports people staying healthy for as many days as possible, to look at various pathogens, how they can spread, and how their spread can be reduced.  The concept of 'zero days'  is used to explain why it is important that professional sports people do not become ill, so they can...

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