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Published in January 1980, this report sets out preliminary views on the form that a framework for the proposed National Curriculum should take and the ground it should cover. The ideas were presented to start a consultation process, leading to a curriculum that would apply to schools nationally and promote...

This pilot version of the Recommended Code of Governance for Schools was published by the Wellcome Trust in October 2012. It is aimed at providing school governors and senior leaders with a robust yet flexible framework they can use to set the strategic direction for their school, and that governors can use to hold...

A set of resources aimed at primary-aged pupils from the Institution of Engineering and Technology (IET) using Ancient Egypt as a theme. The resources include activities to develop knowledge and skills in design technology and maths with cross-curricular links to history, geography, art and literacy.

The Barefoot Computing project is helping teachers to teach the computer science elements of the primary computing curriculum. This collection contains the free, high-quality resources produced by the project, comprising of teacher guides and activity sheets.

The project uses a range of approaches to a core...

This activity for younger children introduces algorithms and algorithmic thinking. After first planning how to draw numbers using the simple commands available, children then program a BeeBot to create the shapes (BeeBots are a type of simple programmable rover). By watching and feeding back on each other's efforts...

These activities, aimed at primary children, link to aspects of design and technology and literacy. Children follow recipes to make a variety of food for birds including pine cone lardy seed feeders, suet nut log and edible pictures.

This activity is part of the...

Aimed at primary, this resource provides activities which support aspects of literacy, art and D&T in the context of the identification of birds. Children follow instructions to colour, cut and fold templates to make ‘bird snappers’ for thirteen different birds.

The resource also includes a blank poster...

A set of simple scratch ‘debugging’ activities that children can use to apply their understanding of programs and codes.  Children are shown a series of faulty programs which are based around the water cycle.  They are then supported to use logical reasoning to locate and fix the bugs within them.  Notes for...

This activity links to aspects of mathematics and citizenship by calculating the cost of a family Christmas list and how decisions might need to be taken to reduce expenditure. Children are asked to imagine that they are a parent with three children and they have to work out what they are going to get them from...

This cross curricular activity includes science content from Year Four of the primary curriculum. It introduces programming and control, linked to the outside world through sensors - in this case, the computer's built-in microphone or a peripheral microphone. Programs are written using Scratch (online or offline)...

Published in 1991 by the Scottish Office Education Department, the Assessment 5-14 guidance provided a basis for effective, coherent and manageable assessment of students' achievements in relation to standards of attainment set out in the 5-14 curriculum guidelines. Covering planning, teaching, recording of...

This computing resource for primary schools introduces the concept of decomposition through dance. Using combinations of hand-jive, clapping or tutting, the lesson demonstrates how complex sequences of instructions (algorithms) can be broken down into smaller chunks. The children are challenged to look for patterns...

This collection of lesson activity and enrichment day resources links computing to other curriculum areas in creative ways. Unplugged as well as on-screen activities are provided, featuring contributions from various organisations. Some activities require additional paid resources whilst most make use of free...

This resource pack contains eight activities based around water and personal finance education. Each activity is aimed at a specific age group at primary level and provides curriculum links to aspects of mathematics, science and PSHE. The activities are:

*[b]Needs and wants associated with water[/b]-Assess...

ENTHUSE Partnership funding enables groups of four to eight schools and colleges to work together, with support from STEM Learning on a two-year intensive programme to raise aspiration and achievement in STEM subjects. Each Partnership can access up to £20,000 worth of support, including face-to-face CPD, in-school...

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