This activity for younger children introduces algorithms and algorithmic thinking. After first planning how to draw numbers using the simple commands available, children then program a BeeBot to create the shapes (BeeBots are a type of simple programmable rover). By watching and feeding back on each other's efforts they undertake simple debugging. The lesson plan includes support for less able children, as well as stretch-and-challenge ideas. The activity offers a clear opportunity to assess understanding of sequencing commands. Additional teaching notes are also provided.
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|Subject(s)||Computing, Algorithmic Thinking, Cross curricular, Mathematics|
|Published||2010 to 2019|
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- Barefoot Computing