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This resource pack contains twelve 'hands on’ activities linked to different aspects of the science of materials and states of matter. Aimed at learners of all ages, they would be particularly suitable for use at primary level to demonstrate key ideas and concepts and to spark an interest in chemistry. Containing...

A case study from the Engineering and Physical Sciences Research Council (EPSRC) which looks at the forensic evidence and intelligence that are left at crime scenes by footwear, gloves, tyres and fingers. New Latent Image Markup and Analysis (LIMA) software provides a fast, accurate way of transmitting and...

This engineering challenge asks students to create a minute-long digital animated film that tells a creative, fictional story about a concept related to engineering. The resource provides questions to support students through the process of planning their video and asks them to create a storyboard before filming to...

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The Royal Academy of Engineering explores cyber control through this activity pack, looking at networks of connected devices. It covers:

  • The benefits of devices connected via the internet and scenarios to consider
  • The dangers of hacking
  • A programming task using the micro:bit using...

In this activity, from the Institution of Engineering and technology (IET), students are introduced to how the present body centric antenna, plus prosthetic technology, could be compared to science fiction ‘cyborgs’. Students are also asked to discuss ethical issues...

D30

This scheme of work, from the Institution of Engineering ad Technology (IET), provides students with an in-depth understanding of some engineering materials and how they are being developed in industry. This scheme was inspired by the casting process used to make the D3O smart material into a ‘usable’ form. This...

These cross-curricular Science, Design and Technology, Engineering and Mathematics (STEM) activity days from the Institution of Engineering and Technology (IET) encourage the development of students’ problem solving, team working and communication skills. Students achieve a better understanding of what engineering...

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The engineers behind the Watt Nightclub in Rotterdam turn the energy created by clubbers on the dance-floor into power for the lighting. There is even a giant battery to monitor the energy and encourage the crowd to dance more. These resources look at how colour can affect mood and at how electric power can be...

This activity, from the Institution of Engineering and Technology (IET), gives students the opportunity to develop their understanding of graphs in an engineering context. Students learn about dance floors that generate electricity and consider how output is linked to...

This report from Ofsted looks at the provision for excluded pupils. Schools and local authorities are required to provide full-time and suitable education for pupils from day six of fixed-period and permanent exclusions. This survey evaluates the extent to which a sample of schools and local authorities were...

Students who play with objects, listen to music or find other...

This resource from Siemens consists of an interactive online game and some curriculum linked extension resources.  The activities inform students, aged 11 to 16, about various features of the climate crisis and then challenges them to draw all the information together to form an overall view. 

In the game...

Written in 2009 by the Department for Children, Schools and families, this resource sets out the government's support for behaviour in schools at that time.

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