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The STEM Careers Toolkit for Careers Leaders in secondary schools and colleges is filled with creative ideas and practical suggestions on how to build STEM specific content into your careers strategy.

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Artificial intelligence (AI) is a disruptive technology, meaning that it is significantly changing the way that people, businesses, and industry interact. To put it in context, the invention of the wheel, electricity, TV, and GPS are all disruptive technologies that changed the way in which society worked.

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A number of applied school science courses recommend that students should make a site visit to some aspect of the chemical industry. Such visits are often difficult to organise and some areas are almost impossible to get access to.

To partly address the needs of applied science courses and some A-level...

This activity allows students to investigate how images are produced from data streams by using first a spreadsheet and then an image-processing program. They then go on to see how the usefulness of such a monochromatic image may be enhanced by using lookup tables and calibration. The materials used focus on the...

This activity from the CS4FN team at QMUL is a metaphorical introduction to Human-Computer Interaction (HCI), graphical user interfaces (GUIs) and the difficulties of working at the command line.

The whole-class activity uses a game called spit-not-so. The winner of the game is the first to choose, from a...

This Core Maths resource enables students to explore various models of the spread of disease. 

The presentation has links to instructions for three activities:

  • a practical investigation using a die and counters to model...
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In this activity students begin with a simple introduction to the stock market; calculating new prices for a variety of fictional shares based on daily percentage changes.

The task requires students to calculate simple percentage changes. A spreadsheet is provided for students to record their results which...

Using a set of simple ‘swap puzzles’, this CS4FN activity helps students to learn, fundamentally, what an algorithm is and how they can be made more efficient. Students are encouraged to create algorithms for solving the puzzles which can be used by future players to win, with no understanding of the game, in as...

These technical briefs focus on low cost approaches to accessing energy. This is vital to health and well being and low costs are particularly important to poorer communities in the developing world.

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This unplugged activity from the CS4FN team uses two examples – an insulting computer and one that can play snap – to look at simple computer programming, flow of control and logic. Everything is provided for this front-of-class activity, which would act as an effective starter for a lesson on programming concepts...

In this activity from the CS4FN team, learners are introduced to algorithms in the context of artificial intelligence. They are challenged to beat a ‘piece of paper’ at a game of noughts and crosses. By following a simple algorithm, the piece of paper becomes very difficult to beat. The algorithm is a sequence of...

This paper from the May 2016 Using STEM Research Conference investigates the ways in which real world contexts can be used in D&T lessons, from local projects such as community gardening to global concerns such as climate change.

Author: Kay Stables

This interactive resource, produced by the University of Leicester, is designed to enable students to explore transformations of functions including translations, stretches, reflection in the axes and rotations.

The first activity uses function notation to explore translations parallel to the x axis and...

This interactive resource, produced by the University of Leicester, is designed to enable students to explore transformations of shapes including translation by a vector, stretches, rotations around a point, reflection in the axes and reflections in the lines y=x and y=-x.

The first activity draws a...

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