The Intelligent Piece of Paper
In this activity from the CS4FN team, learners are introduced to algorithms in the context of artificial intelligence. They are challenged to beat a ‘piece of paper’ at a game of noughts and crosses. By following a simple algorithm, the piece of paper becomes very difficult to beat. The algorithm is a sequence of steps, with decisions made based on the current game state using IF statements. The resource would be well suited for use as a starter activity. Everything needed to run the activity as a front-of-class demo is included.
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|Age||7-11, 11-14, 14-16, 16-19|
|Published||2010 to 2019|
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- Queen Mary University of London