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Showing 166 results
Produced by the LSIS, this practical activity is designed to engage learners in discussion about momentum and to help them to predict the possible effects of a collision. You may choose to perform a demonstration, using a simple runway, ball bearings and magnets, and then ask pairs or groups of students to try it...
This resource pack contains twelve 'hands on’ activities linked to different aspects of the science of materials and states of matter. Aimed at learners of all ages, they would be particularly suitable for use at primary level to demonstrate key ideas and concepts and to spark an interest in chemistry. Containing...
Seven activity sheets produced by the Institute of Physics (IOP) to accompany the MODEL Project's Cutting Edge Materials video.
Worksheet one takes an overview of the topic. Worksheets two - seven are targeted at specific sections of the video.
Answers to all the worksheet questions are provided in...
In this activity, from the Institution of Engineering and technology (IET), students are introduced to how the present body centric antenna, plus prosthetic technology, could be compared to science fiction ‘cyborgs’. Students are also asked to discuss ethical issues...
This resource from Siemens consists of an interactive online game and some curriculum linked extension resources. The activities inform students, aged 11 to 16, about various features of the climate crisis and then challenges them to draw all the information together to form an overall view.
In the game...
Design for a better world is a design challenge for students aged 11-14 years. It offers students the opportunity to:
- Learn about the global goals for sustainable development.
- Access a range of global contexts including water and sanitation, food security and climate action in which to...
Magnetism is a key scientific phenomenon. Utilising this has allowed designers to create new and innovative products, such as fully working MAGLEV trains and hoverboards.
This resource focusses on designing a hoverboard that works using magnetism and magnetic field.
Designers must consider how people will interact with their products and systems. The use of ergonomics and anthropometric data allows them to make sure their products are comfortable and efficient to use.
This resource focusses on how ergonomics and anthropometric data can be used to design a product.
This suite of student activities, challenges and related resources aims to give students an insight into the roles of engineers following a natural disaster.
The short introductory activities increase students’ awareness of the range of types of natural disaster and the kinds of problems associated with them...
Produced by the Learning and Skills Improvement Service, this activity takes students through a step-by-step approach to understanding the basic principles of distance-time and velocity-time graphs. Working through the activity will help students to:
* Understand the terms distance, time, velocity and...
The drone resource box is aimed at key stage 3 or key stage 4 students and could be used as a six-session curriculum resource or a drop down activity day. The resource explores how drones work and how they can be used for civilian, humanitarian and commercial purposes. Each session will be based around a different...
In this lesson, students look at fluctuations in electricity sources by analysing large data sets. A student sheet is provided, containing data downloaded from MyGridGB - Charting GB Energy . This site provides current data on sources of electrical power...
Electricity is an analogy that provides a way of helping students develop a real understanding of simple electric circuits. This interactive resource is provided by the Association for Science Education (ASE).
Aspects...
Engineering Islam is an annual event hosted by the London Engineering Project (LEP). The event celebrates Islamic culture and aims to show young people the important contribution that Muslims made to society particularly in the field of science and engineering.
...This London Engineering Project case study, part of the Royal Academy of Engineering collection, describes a summer school for Year 10 students designed to encourage and inspire participants to go on to higher education.
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