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Students explore the difference between continuous and mass production, noting that there are many similarities but mass production has a large finite number of products made (which is subject to change) and continuous production whilst not infinite does not have a preplanned production size and is subject the...

Work done in this Nuffield 13 - 16 module followed from the B units called ‘Breathing and circulation’ and ‘Food and digestion’, also from the S unit ‘Circuits’. This D unit provided enough material for eight double periods during a Further Science course and built on...

This is one of a series of focused units, from the Association for Science Education and the Design and Technology Association, to introduce students to important technologies and their applications. This unit features control systems and their applications to...

Produced in 1987, this document written by the Department for Education and Science and HM Inspectorate was intended to stimulate a professional debate and to contribute to reaching national agreement about the objectives and content of the school craft, design and technology curriculum of the time.

[b]...

This resource, published in 1980 looks at how craft, design and technology was being taught in schools and, using case studies as examples, examined what made for successful practice. The roles of teachers, heads of department, technicians and local authorities are examined, highlighting how these roles were...

At Bishop Challoner Catholic College in Birmingham, a STEM project entitled “Rockets in Motion” took place during the autumn term of the 2010-2011 academic year. The project ran through a series of after-school sessions led jointly by the science, technology and...

Students often seem uncomfortable when confronted with a science teacher talking about mathematics in a science lesson or a design and technology teacher talking about science in a design and technology lesson.

Karen...

The Crumble “Getting Started” guide includes an overview of the Crumble software and a step-by-step guide to writing your first program. It also covers:

  • Sparkle control
  • Motor control
  • Using inputs (digital and analogue)
  • Using variables and maths in your programs

In this activity, from the Institution of Engineering and technology (IET), students are introduced to how the present body centric antenna, plus prosthetic technology, could be compared to science fiction ‘cyborgs’. Students are also asked to discuss ethical issues...

This resource from Siemens consists of an interactive online game and some curriculum linked extension resources.  The activities inform students, aged 11 to 16, about various features of the climate crisis and then challenges them to draw all the information together to form an overall view. 

In the game...

In this resource, students design a new glove for use in a sport of their choice. Students may find it helpful to talk with local people who partake in their chosen sport. The P.E. Department may be able to suggest suitable contacts.

A selection of tests, activities and factsheets are available for the...

This activity, from the Institution of Engineering and Technology (IET), introduces students to how we see communications developing to help others.

The resource is designed so that students will:

...

In this challenge students are asked produce a 10 minute presentation about either

  •  their proposed app either designed to support a sport or STEM related event taking place at their school or to promote STEM in their school or local area

or

  • design a website for a disabled...

In this project, students create an animated character and map it to a standard set of animation moves. Using the tools in Autodesk Project Pinocchio and Autodesk Maya, students can create a character that copies a standard sequence available in Autodesk Maya.

Students then move onto cloud technology and...

This project concentrates on the design and manufacture of a mobile phone accessory using a range of sketching and software, alongside laser cutting and 3D printing processes. Students apply the tools in 123D Design to model the accessory, before manufacturing the product. Students consider the designing and...

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