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Working in Teams

This resource is designed help students to work effectively in teams in order to support the other activities within the collection. *Mission patches: students must design a mission patch for their team. *Problem-solving plan: a tool to help students identify, break-down problems and identify the resources and...

STEM Clubs: setting up a club

This series of five videos describes what one needs to consider when setting up a STEM club, and the range of different ways in which one can approach it.

Benefits of setting up a club

Practical considerations

What to do and how to do it...

STEM Clubs: reaping rewards

The four videos below focus on the impact of STEM clubs on achievement, opportunities for staff CPD, and the awards and competitions open to clubs.

Awards and competitions

Academic achievement

Life skills

Professional development...

STEM Clubs: identity and impact

The videos below describe how to create your own club identity, extend the impact of a club, and how to establish successful relationships with other schools and a local community.

Working with your local community

Working with other schools

...

STEM Clubs are individual to each school and there is no fixed formula for running one. There is, however, plenty of support available for those wanting to start one, and for existing club leaders who want to develop their club further.

This collection includes a step by step guide which...

Plastic challenge

This resource contains a series of lessons which are designed to extend students’ knowledge and understanding of plastics and plastic waste on a global scale. Linking to materials and their properties, the environment, recycling and design and technology, they contain investigations and activities aimed at both...

Making Music with the NXT

This sample, taken from a teacher guide, makes use of Lego NXT programmable kits to create musical instruments. Controllable devices are built that can ‘play’ percussion instruments such as a xylophone and a drum; other ideas include making a trumpet using NXT touch sensors for buttons, or controlling tone using...

Beat the Flood STEM challenge

In this resource, suitable for Key Stage Two to Three (age 7-14), students use their STEM skills to help them design and build a model of a flood- proof house. Activities to help them with their design include testing materials (for strength and absorbency) and structures. Set on a fictitious island coping with the...

The Computing at School newsletter is published three times a year. It is full of practical ideas for teachers of computing in primary and secondary schools, with articles contributed by a number of CAS members. With input from teachers, academics, advisors and industry professionals, it provides a varied source of...

CS4FN Magazine

The cs4fn magazine is a magazine on the fun side of all things to do with computer science. The authors write up computing research in a fun and accessible way that puts across their enthusiasm for the subject. Unplugged computing, computational thinking and practical applications of computers in many areas are...

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