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This resource provides Key Stage Three National Strategy training materials to run a day session with science teachers to help them develop an understanding of the key elements of Assessment for Learning and how it might affect their practice.

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This activity, available in three different programming languages, requires students to ‘dry run’ written code and work out what it does. This is a useful skill for programming, which tests their understanding of assignment and subsequent changes to variables within programs. They step through code and analyse the...

This activity requires students to use computer software to try to save a space borne tourist attraction, AstroZoo, which has various exotic space creatures, but has fallen on hard times. The zoo was once a great success, but bad management has seen oxygen reserves exhausted, creature enclosures overpopulated,...

The search for life on other worlds is one of the most fascinating contexts that science lessons can have. In this guide, several of the resources focus on practical experiments or investigations that link astrobiology to the science curriculum. In all cases, regular scientific concepts such as factors affecting...

The application of mathematics is the focus of this resource, provided by the Centre for Innovation in Mathematics Teaching. Students are given information which relates to the layout of an athletics track and are guided through a series of activities that have been designed to prompt class discussion and develop...

Work done in this Nuffield 13 - 16 module followed from the unit called ‘Particles’ and was intended to lead to an understanding of the ways in which some properties of materials can be explained in terms of the type and arrangement of their atomic and molecular...

This teaching resource is based on the discovery of a giant 30 000 year old virus, still alive under the permafrost. As the world warms, others may be uncovered. Could such an ancient virus wipe out the human race? In this activity, students learn how to interrogate sources to separate science fact from fiction....

This activity combines the learning of mathematics with reflection about attitudes to work. Students receive a set of cards, each card having a number on one side and a letter on the other. The teacher chooses appropriate numbers and letters to fit with the ability level of the students and the area of study....

This set of Cre8ate maths activities explores three ways in which retailers and product manufacturers may seek to persuade customers to either buy more of their product or encourage customer loyalty. In ‘Prize draw’ students explore sequences and series. ‘Offers’ involves money calculations and comparison of prices...

Made up of two complementary activities, these resources from the CS4FN team go deeper into theory about search algorithms.

The first activity involves the teacher leading a magic trick using some normal playing cards. In the subsequent explanation of the trick, students are asked to consider the pseudocode...

This longer-duration activity involves prototyping a low-power lighting system. It could be used in an off-timetable workshop or across a series of lessons.

Students are challenged to work through the whole design process, and to place a micro-controller (in this case a BBC micro:bit) at the centre of the...

In this Nuffield investigation students explore limiting values of an iterative process, using arithmetic, algebra or spreadsheets. Students can move from identifying patterns to forming, verifying and proving conjectures.

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This resource contains two excel files dealing with measures of central tendency, trend and spread for sets of discrete data.

Averages and...

This is a resource aimed at students aged 11-14. It is one of a series that support the use of the BBC micro:bit in the classroom. The pack contains several lesson plans, presentations and student handouts. The first ‘unplugged’ lesson introduces students to how programmable systems work, the second they are walked...

The BBC micro:bit is a great tool for carrying out surveys that involve quickly counting and recording one or two variables. Using the button inputs provides a simple interface to the device allowing, for instance, quick tallying of the numbers of two different types of bee around a plant. Other examples might...

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