Attracting the Customer

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This set of Cre8ate maths activities explores three ways in which retailers and product manufacturers may seek to persuade customers to either buy more of their product or encourage customer loyalty. In ‘Prize draw’ students explore sequences and series. ‘Offers’ involves money calculations and comparison of prices. In ‘Collect the set’ students run and devise simulations, find mean and range and discuss these and the probabilities of events.

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