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Showing 426 results
This poster shows 100 exciting job roles that link to science, technology, engineering and maths.
Be inspired by the array of jobs you could consider in the future if you keep your options open with maths and science:
- Space structures engineer
- Stadium designer
- Flood modeller...
In order to systematically plan to promote social and emotional skills it helps to categorise them and this National Strategies resource does this within five aspects of learning, based upon Daniel Goleman’s classification (Goleman, 1996). Each aspect is subdivided into skills and then still further into a series...
A Godlike Heart is a short story about computational thinking, introducing the idea of using binary to represent different kinds of information. Set in ancient Mexico it follows the story of the kidnapping of and subsequent search for the daughter of a great “Jaguar Knight”, a general in the Mexican army.
It...
Linking Careers to the STEM Curriculum is a careers resource aimed at teachers of science, design and technology, computing, engineering and mathematics. It offers immediate ideas to try, longer term solutions and resource recommendations for linking careers to lessons.
This guide will help you to:
...This item is one of over 25,000 physical resources available from the Resources Collection. The Archive Collection covers over 50 years of curriculum development in the STEM subjects. The Contemporary Collection includes the latest publications from UK educational publishers.
From small steps to giant leaps, A Galaxy of Her Own tells fifty stories of inspirational women who have been fundamental to the story of humans in space, from scientists to astronauts to some...
This resource was designed by The Economist Educational Foundation to support PA’s Raspberry Pi competition 2020. However, it can also be used by schools that are...
This booklet was created by the Computer Science for Fun team (Paul Curzon, Peter McOwan and Jonathon Black), for a Junior School project on artificial intelligence. Its articles include:
- The history of ‘living dolls’
- How we recognise intelligence - which animals / machines are clever? ...
This edition of the Computing at School (CAS) newsletter covers a range of topics including:
*Unplugged computing magic tricks
*Programming using Alice, Scratch and GameMaker
*Making games with Kodu
*Object oriented programming in Java with Greenfoot
Students will learn how to extend Minecraft and create a new gaming experience, by exploring the magical world of Minecraft programming. 'Adventures in Minecraft'cis written especially for 11- to 15-...
The Grand Challenges – Our Futures programme (2018 to 2023) aimed to help young people develop the skills needed to bridge the gap between today’s learners and tomorrow’s career choices. The Government’s Industrial Strategy set out key Grand Challenge themes, aimed at putting the UK...
This resource forms part of the ageing society resources from the Grand Challenges resource collection. The introductory video can be found here.
The ageing society – level 2 resource package consists of activities designed to run for around two to three hours...
This book is written especially for those who have always wondered exactly how a computer does what it does. It answers questions like: How does my Pc store my information? How does Pc memory work?...
The aim of this Ofsted survey was to analyse the elements of successful alternative provision. Alternative provision has been defined as education outside school, arranged by local authorities or schools. For the purpose of this survey, alternative provision was defined as something in which a young person...
Python is a freely available programming language. This resource contains six sections:
The first section, Getting started, begins with a simple description of how to download and install a Python compiler onto a computer. The screenshots in the resource use a compiler called IDLE. There...