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A case study from the Engineering and Physical Sciences Research Council (EPSRC) which looks at the forensic evidence and intelligence that are left at crime scenes by footwear, gloves, tyres and fingers. New Latent Image Markup and Analysis (LIMA) software provides a fast, accurate way of transmitting and...

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In this activity, from the Institution of Engineering and technology (IET), students are introduced to how the present body centric antenna, plus prosthetic technology, could be compared to science fiction ‘cyborgs’. Students are also asked to discuss ethical issues...

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This report from Ofsted looks at the provision for excluded pupils. Schools and local authorities are required to provide full-time and suitable education for pupils from day six of fixed-period and permanent exclusions. This survey evaluates the extent to which a sample of schools and local authorities were...

Students who play with objects, listen to music or find other...

This resource from Siemens consists of an interactive online game and some curriculum linked extension resources.  The activities inform students, aged 11 to 16, about various features of the climate crisis and then challenges them to draw all the information together to form an overall view. 

In the game...

Written in 2009 by the Department for Children, Schools and families, this resource sets out the government's support for behaviour in schools at that time.

This STEMNET resource describes the background and career of STEM Ambassador Chris Robbins, a design engineer and Director of a small independent consultancy.

Chris uses maths to help companies solve problems by developing mathematical models and associated software to help select appropriate materials and...

In this activity, aimed at secondary-aged pupils, the students will design a new carriage that is powered by electricity for the King’s coronation. They will consider the design brief and criteria for the carriage before sketching and...

From Practical Action, this resource is an eco-tool used to compare the sustainability of two products or design ideas.

Design for a better world is a design challenge for students aged 11-14 years. It offers students the opportunity to:

  • Learn about the global goals for sustainable development.
  • Access a range of global contexts including water and sanitation, food security and climate action in which to...

This collection of three resources asks students to:

*design and model the physical elements of a robot arm and demonstrate how this could be achieved using a smart material. Students can then subsequently use this information to support the design of a robot arm.

*design and model a robot arm in 2D,...

The ‘development’ section of the Fixpert's resource focuses on creating and testing a prototype for an outcome that meets their fix partner’s needs. Students build critical skills through evaluation and they practice design decision making that balances design ideas against user needs. Activities include a focus on...

This set of three mini-interactive online games from Siemens explore a variety of digital industries:

  • Cybersecurity
  • Internet of Things
  • Digital Twins

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