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Focusing on how designers use drawings in communicating their ideas and how they 'converse' with them as their designs develop, this book shows how experienced...

These resources introduce what is meant by a program and programming commands. Activities include asking learners to create a set of instructions that will solve a problem, as well as building on understanding of programming commands and what they are used to do in a program. 

 

This activity is designed to introduce students to what is meant by a program. It asks students to create a set of instructions that will solve a problem...

The work that engineers do affects billions of people. It is creative and hands-on. It is about solving problems, designing things and improving things. As an engineer, you could tackle some of the world’s most pressing problems - from dealing with cyber security and maintaining clean water and energy supplies to...

This poster provides examples of the types of skills that you can develop whilst learning robotics, including:

  • problem solving
  • teamwork
  • creativity

This document from the Department of Education looks at approaches to managing behaviour throughout the whole school at both a primary and secondary school. As part of the managing behaviour and bullying in schools case studies the resource explores: *Staff response to misbehaviour *'Golden Rules' and tickets *...

This journal is one of over 25,000 physical resources available from the Resources Collection. The Archive Collection covers over 50 years of curriculum development in the STEM subjects. The Contemporary Collection includes the latest publications from UK educational publishers.

Wired is a magazine which...

This managing bullying in schools document from the Department of Education looks at how to manage behaviour through supporting pupils through work with nearby schools, creative arts projects and disciplinary sanctions. The resource explores managed moves and inclusion arts projects, as part of the managing...

This document from the Department of Education looks at how the White Horse Federation engages parents to discuss and improve pupil behaviour. The resource explores how the school talks with parents, develops language skills and online safety and its mobile phone policy, as part of the managing behaviour and...

This collection includes four trial units of work developed by the Nuffield Foundation to support their Primary Solutions resource. Each unit within this collection includes lesson by lesson teaching guidance, a listing of new vocabulary, a description of links to other subjects and full details of resource...

This list highlights a number of resources that could be used for by different subject areas for different age groups on World Rivers Day.  The theme of rivers covers a wide range of STEM topics from building bridges, harnessing their energy to generate electricity, to their importance in terms of the provision of...

This engineering activity, suitable for children in computing lessons, looks at the basics of flowchart construction. Simple examples, such as the decisions made by a dog chasing a stick, are used to make flowchart representation of algorithms accessible to younger children. A simple design activity requires...

This series of practical STEAM activities have been produced by Rolls Royce for Year 1 pupils. Within the collection there is an art and design, engineering, maths, science and technology activity which can be used to enhance existing pupil knowledge or to teach a key area of the KS1 Science, Maths, Design...

These resources have been created for Year 2 pupils in line with the KS1 science, maths, computing, art and design technology curriculum.

This series of practical STEAM activities have been produced by Rolls Royce for Year 2 pupils. Within the collection there is an art and design, engineering, maths, science and technology activity which can be used to enhance existing pupil knowledge or to teach a key area of the KS1 Science, Maths, Design...

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