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Big Schools' Birdwatch Creative Activities

Aimed at primary, this resource provides activities which support aspects of literacy, art and D&T in the context of the identification of birds. Children follow instructions to colour, cut and fold templates to make ‘bird snappers’ for thirteen different birds.

The resource also includes a blank poster...

Big Schools' Birdwatch Activities

These activities, aimed at primary children, link to aspects of design and technology and literacy. Children follow recipes to make a variety of food for birds including pine cone lardy seed feeders, suet nut log and edible pictures.

This activity is part of the...

Beach Guesthouse

This Nuffield exploration is a simulation of a booking system for a small guesthouse. Students have to manage the bookings and, as far as possible, arrange to give people the accommodation they request.

The key processes in this exploration are :

*Representing - finding and using alternative ways to...

Balloon rocket

A balloon provides a simple example of how a rocket engine works. The air trapped inside the balloon pushes out the open end, causing the balloon to move forward. The force of the air escaping is the “action”; the movement of the balloon forward is the “reaction” predicted by Newton’s Third Law of Motion.

Balloon Powered Car

An interactive activity from BLOODHOUND SCC in which students build their own balloon-powered car and then explore ways to make it go faster and further. Building a balloon-powered rocket car provides opportunities for investigation, team work and developing design skills. As well as focusing on science and...

Average Limits

In this Nuffield investigation students explore limiting values of an iterative process, using arithmetic, algebra or spreadsheets. Students can move from identifying patterns to forming, verifying and proving conjectures.

The key processes developed in this activity include:

*Representing - moving...

Attracting the Customer

This set of Cre8ate maths activities explores three ways in which retailers and product manufacturers may seek to persuade customers to either buy more of their product or encourage customer loyalty. In ‘Prize draw’ students explore sequences and series. ‘Offers’ involves money calculations and comparison of prices...

Athlete or Machine?

The Royal Academy of Engineering has developed a teaching and learning resource for Key Stage Three that combines design, technology, mathematics and science activities. The resource allows students to investigate the question: Athlete or machine? Which is more important in the bob skeleton event? To answer the...

AstroZoo

This activity requires students to use computer software to try to save a space borne tourist attraction, AstroZoo, which has various exotic space creatures, but has fallen on hard times. The zoo was once a great success, but bad management has seen oxygen reserves exhausted, creature enclosures overpopulated,...

Assessment Guide

The Bowland Maths assessment guide details the role of the assessment tasks in the classroom in helping students become aware of the key processes in mathematics and their importance in problem solving, helping students to take greater responsibility for their own learning and encouraging students to assess and...

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