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This resource pack about Sustainable Solutions has been developed to meet the CREST Discovery Award requirements. Designed as a team-based activity day where students design and create a sustainable start-up business concept linked to their community, by undertaking the tasks in the resource pack, students should...

Using a set of simple ‘swap puzzles’, this CS4FN activity helps students to learn, fundamentally, what an algorithm is and how they can be made more efficient. Students are encouraged to create algorithms for solving the puzzles which can be used by future players to win, with no understanding of the game, in as...

This resource, from the Maths Careers website, explores decimal numbers, predicting terms of a sequence and geometrical pictures and was produced in conjunction by More Maths Grads and the Queen Mary University of London.

The activity invites students find the maths hidden in everyday images, before...

This unplugged activity from the CS4FN team uses two examples – an insulting computer and one that can play snap – to look at simple computer programming, flow of control and logic. Everything is provided for this front-of-class activity, which would act as an effective starter for a lesson on programming concepts...

In this activity from the CS4FN team, learners are introduced to algorithms in the context of artificial intelligence. They are challenged to beat a ‘piece of paper’ at a game of noughts and crosses. By following a simple algorithm, the piece of paper becomes very difficult to beat. The algorithm is a sequence of...

This resource provides a framework for teachers to run a transition project with Year 6 pupils to help them with the move from primary to secondary school. The project is based on the theme of Polar Exploration and aims to enable pupils to use and develop a range of STEM skills that they will ultimately need to...

This activity away from the computer is from the Barefoot Computing project. It is intended to provide a theoretical understanding of why and how variables are used in computer programming, using the example of score-keeping in a classroom quiz. Involving several volunteers from the group, the activity uses...

These evidence-based, question and answer style classroom resources can be used to engage students of all ages...

These evidence-based, question and answer style classroom resources can be used to engage students in the climate...

In this activity children take on the role of Earth observation scientists submitting a request for an image they would like for their research. This gives them the opportunity to consider the possibilities of pictures taken from orbit (and the limitations) and to write scientifically for a specific audience. It...

From Practical Action, this challenge asks students to design a simple wind turbine capable of lifting a cup off the floor to bench height. The winning team will be the one producing a machine that lifts the most weight. The resource includes an instruction sheet, wind turbine images, links to videos and...

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