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In this activity, from the Institution of Engineering and technology (IET), students are introduced to how the present body centric antenna, plus prosthetic technology, could be compared to science fiction ‘cyborgs’. Students are also asked to discuss ethical issues...

This activity, from the Institution of Engineering and Technology (IET), gives students the opportunity to develop their understanding of graphs in an engineering context. Students learn about dance floors that generate electricity and consider how output is linked to...

This resource from Siemens consists of an interactive online game and some curriculum linked extension resources.  The activities inform students, aged 11 to 16, about various features of the climate crisis and then challenges them to draw all the information together to form an overall view. 

In the game...

Learners will create a prototype food temperature probe...

This resource is part of the Polar Explorer Resource Collection https://www.stem.org.uk/polar-explorer-educational-resources

This unit explores how robot submarines are used to explore the oceans and how they use...

In this challenge, students are asked to evaluate an existing product – a step counter or pedometer. They then create a step counter to encourage healthier lifestyles among teenagers. It is based on a BBC micro:bit device which includes an accelerometer capable of detecting ‘shake events’. These events are then...

In this resource, students design a new glove for use in a sport of their choice. Students may find it helpful to talk with local people who partake in their chosen sport. The P.E. Department may be able to suggest suitable contacts.

A selection of tests, activities and factsheets are available for the...

This activity, from the Institution of Engineering and Technology (IET), introduces students to how we see communications developing to help others.

The resource is designed so that students will:

...

In this project, students create an animated character and map it to a standard set of animation moves. Using the tools in Autodesk Project Pinocchio and Autodesk Maya, students can create a character that copies a standard sequence available in Autodesk Maya.

Students then move onto cloud technology and...

This project concentrates on the design and manufacture of a mobile phone accessory using a range of sketching and software, alongside laser cutting and 3D printing processes. Students apply the tools in 123D Design to model the accessory, before manufacturing the product. Students consider the designing and...

This scheme of work is intended as an introduction to Autodesk Inventor. It is aimed at students aged 11-14, but is also suitable for students working up to and including post 16 dependent on experience.

The “Scooter” project teaches a range of fundamental Autodesk Inventor skills through a range of project...

The project concentrates on the design and manufacture of a USB flash pen drive using a range of sketching and software, alongside laser cutting and 3D printing processes. Students will apply the tools in AutoCad and Autodesk Inventor to the challenging task of creating a small focused and detailed casing parts,...

Produced in 1995, this publication, written by Ofsted at the request of the Department for Education, identifies some characteristics of good practice in Design and Technology at Key Stages Three and Four, and was aimed at those who are responsible for planning, organising and teaching Design and Technology in...

A report from the National Curriculum Council (NCC). The final proposals published in June 1989 added considerable detail to the new approach, and made some minor alterations to the Attainment Targets.
There are four main sections in this document:
1. Design and technology in the National Curriculum...

This teacher's guide, from the Ellen MacArthur Foundation, introduces six design and technology teaching activities and explains how they can be used and adapted. It includes an overview of design in the circular economy, including an exploration of how pioneers have rethought design and why it has needed...

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