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The purpose of this booklet is to offer guiding principles about learning in the twenty-first century. It is intended for teachers, curriculum designers, school leaders, and others involved in all levels of school education and can be used for any age group, as the principles it contains are general enough to be...

This booklet, draws on research and experience to presents eight key principles of creative thinking that are interlinked and interrelated and equally important for nurturing creativity in the educational context.


Creative thinking is defined as the thinking that enables students to apply their...

In this resource from ESA, students' mission is to design and build a vehicle that will protect their Eggnaut from the perils of re-entry from space. The objective is to have your Eggnaut survive the fall without a crack. The project can be adpated for either primary or secondary students. The resource was produced...

This series of activities from NASA take a mathematical approach to looking at electromagnetic radiation. They are intended as supplementary problems for students looking for additional challenges in mathematics and physical science from age 11 to 19 years. The problems were created to be authentic glimpses of...

This publication, from Warwick University, reports on the STEM Careers Awareness Timeline Pilot. The Timeline project seeks to establish how schools can embed a more systematic programme of careers awareness into the existing subject curriculum. The report gives emerging findings from working with stakeholders and...

Produced  in 2009 by the Learning and Skills Improvement Service (LSIS), these case studies describe work done by practitioners to explore the effective embedding of functional skills in STEM teaching and learning. As well as focusing on functional mathematics, these projects explore a range of issues relevant to...

Produced by the Learning and Skills Improvement Service (LSIS), these case studies describe work done by practitioners focusing on engaging employers with STEM teaching and learning in order to develop courses and materials that effectively meet employers’ needs and arm students with relevant, up to date industry...

From the Learning Skills Improvement Service (LSIS), this document summarises their Exploring Improvements in Teaching and Learning Through Employer Engagement project. It looked at developing links between institutions and employers in the Post-16 sector. The outcomes of the project can be seen in the series of...

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This interactive online game from Siemens introduces students to the opportunities and challenges presented by different energy technologies. Students are required to implement an energy system that meets the demand to run a farm whilst minimising the cost and environmental impact. 

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This resource from Siemens consists of a series of lessons based around a cross curriculum interactive online game designed for KS3 and KS4 students to develop knowledge across mathematics, science and technology. Students are required to select an energy plan for the energy island from several technologies. As...

Personal transport is becoming safer as technological advancements are made and more and more safety features are designed. The resources in this collection explore current transport issues around safety and think about the future of global travel, considering the design of vacuum tube trains and introducing ideas...

This STEM resource is inspired by the Africa Prize for Engineering Innovation.

Engineering a better world is a series of activities, practical tasks and discussion points that invite young learners to explore the role that young engineers and entrepreneurs play in developing innovations that will bring...

Opportunities for engineers exist at all levels and these career route maps from Neon show various routes through education and training to become a professional engineer in England, Northern Ireland, Scotland and Wales.

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