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These guides from the Nuffield Mathematics Project follow on from the Beginnings guide. They deal mainly with number but also cover weights and measures. In Computation and structure 2, the concept of number is further developed. A section on the history of natural numbers and weights and measures...

This diagram supports the understanding of computational thinking, a skill in the primary computing curriculum. Students studying computing will gain an understanding of computational systems of all kinds, whether or not they include computers.

Computational thinking is the thought processes involved in...

Computers and young children, written in 1970 for the Nuffield Mathematics Project, took the stance that the computer was 'the most important scientific advancement' at the time; and that the explosively expanding effect of computers on so many aspects of our lives made it important that all members of our...

This document, produced by Computing at School, is to support the teaching and learning of computing in primary school. The introduction explains the context of the document with computing being included in the 2014 national curriculum in England.

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One of the trial units from the Nuffield Primary Solutions in Design and Technology. Children investigate the movement of vehicles, from those they may have made, to commercial toys; from push along toys to remote controlled toys and a computer-controlled floor robot. The control of the floor robot will be the...

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This resource contains two sets of counting cards aimed for use with children working within the Early Years. The first set of cards features pictures of bees to represent the numbers 1-12. The second under the sea themed numerical flashcards featuring a variety of tropical fish shows numbers 1-20.

This...

This resource pack contains twelve 'hands on’ activities linked to different aspects of the science of materials and states of matter. Aimed at learners of all ages, they would be particularly suitable for use at primary level to demonstrate key ideas and concepts and to spark an interest in chemistry. Containing...

Produced in 1987, this document written by the Department for Education and Science and HM Inspectorate was intended to stimulate a professional debate and to contribute to reaching national agreement about the objectives and content of the school craft, design and technology curriculum of the time.

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Create your own flowering plant collage using selected materials. Once created label the different parts and discuss their role in a plant. Further ideas can be found in the full resource Parts...

This resource from the MIT team where Scratch originated consists of a teacher guide and student workbook.

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This set of activities introduces children to cryptography techniques, showing how the use of computers can make encryption quicker and more effective. Some notable examples of the use of encryption in history are mentioned, leading to the use of calculation machines for code-making and code-breaking.

A...

This resource requires children to imagine the world without any light. Drawing from nature for ideas and inspiration, they design ‘stick people’ with special features and powers to live in a world of darkness. The lesson is best done in a woodland or...

This selection of spreadsheets, designed by the Primary National Strategies to aid teaching and learning, tackles data, graphs, charts, measures and money, in a variety of ways.

Carroll diagram allows either shapes or numbers to be dragged into an either one or two criteria table. The...

Aimed at primary level this resource shows how to incorporate data logging into science lessons. It contains lesson ideas on the topics of sound, habitats, plants and animals in the local environment, light, thermal insulators, separating mixtures, electricity, changing state and sound. The teacher guidance...

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