Filters

Clear all
Find a publisher

Showing 192 results

Show
results per page

These cross-curricular activities, from Centre of the Cell, introduce the concept of vaccination and why it only protects the population if most people are vaccinated. They show how early vaccination was tested and discuss the role of informed consent in Clinical Research. Students learn about the process of...

The Inventive podcast uses storytelling to encourage listeners to find out more about engineers and what they do.  In each episode, Professor Trevor Cox interviews an engineer, and then a writer uses that interview as inspiration for a piece of fiction. The podcast brings...

This project allows students to think positively and creatively about different visions of the future. The activities are designed to celebrate human ingenuity rather than apportion blame or induce guilt. Specifically students are challenged to rethink a sustainable future based on the principles of closed loop...

This project allows students to consider the nature of games and sports in depth. What are the characteristics of games that make them enjoyable to play and watch? How can games be redesigned for different participants and different occasions? How can kit and equipment be designed to improve performance?

...

Nuffield 11-14 cross-curricular STEM Projects encourage students to develop the skills to explore questions in depth using science, mathematics and design & technology. The projects are set in authentic STEM contexts which leads to a better understanding of how these disciplines (along with engineering) work...

This resource contains a series of lessons which are designed to extend students’ knowledge and understanding of plastics and plastic waste on a global scale. Linking to materials and their properties, the environment, recycling and design and technology, they contain investigations and activities aimed at both...

In this Nuffield ...

In this Nuffield Foundation activity students carry out an investigation into some sporting techniques to establish whether practice improves performance. They conduct research into the rationale for training schedules for different sports. Students then investigate target games to explore whether scoring systems...

In this Nuffield Foundation activity students use secondary data to investigate how changes in technology have led to improved performance in cycling. They research footwear to see how materials of different properties can be combined for specific purposes and carry out a practical investigation to define the...

...
...

In this Nuffield Foundation activity students use the learning skills they have acquired in earlier pods to invent a new game of their own. They need to design and test equipment as well as establish effective rules and a fair scoring system. Groups then present and explain their new game at a sports fair where it...

...
...

Pages