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In this activity, students investigate what is meant by fuel poverty. This could be used as a starter activity in mathematics or design and technology, with a focus on economic reasons for the development of sustainable power sources. Using the slides as stimulus...

This report, from the University and College Union, evaluates the costs and benefits of higher and further education. Focusing on industrial strategy and innovation, the report argues that universities and colleges have a central role to play in the development of enterprise. The UK’s future economic prosperity...

This report published by the Nuffield Foundation in January 2012 provides an up-to-date picture of the scale of UK foundation resources devoted to international development. It also identifies how these resources are distributed across region and need, and how foundations approach international funding activities...

This first issue of the HEaTED magazine looks into how to train as a technician and a number of different careers paths leading into the profession.  There is also an interview with a fine arts technician working in FE and HE education. The feature articles focus on the Athena SWAN Charter as a scheme to recognise...

In these activities, produced by the European Space Agency, students work in groups to create timelines: first, one of their own lives and then one of the main events in the history of the Universe. The activity guides students to calculate the events in the history of the Universe to a scale of one year. Students...

The IET Education programme has been developed by the Institution of Engineering and Technology, Europe’s largest professional organisation in the field. The aim is to introduce a new generation to the sheer excitement of science, technology and engineering.

These resources include cross-curricular classroom...

This Nuffield Foundation resource opens with a team game that demonstrates the need for careful planning and collaboration. Students use their findings to construct a standard operating procedure that enables them to improve their performance through better collaboration. They are also introduced to their games...

This version of the National Curriculum for primary schools was published in January 1995 for implementation later that year. Programmes of study and attainment targets are set out for each of the subjects taught at Key Stages One and Two - English, mathematics, science, design and technology, information...

This project allows students to think positively and creatively about different visions of the future. The activities are designed to celebrate human ingenuity rather than apportion blame or induce guilt. Specifically students are challenged to rethink a sustainable future based on the principles of closed loop...

This project allows students to consider the nature of games and sports in depth. What are the characteristics of games that make them enjoyable to play and watch? How can games be redesigned for different participants and different occasions? How can kit and equipment be designed to improve performance?

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Nuffield 11-14 cross-curricular STEM Projects encourage students to develop the skills to explore questions in depth using science, mathematics and design & technology. The projects are set in authentic STEM contexts which leads to a better understanding of how these disciplines (along with engineering) work...

This resource, aimed at primary learners, links mathematics, art and science. Children explore how how the number of pixels affects an image and how images from space have become clearer as technology has advanced. They then...

In this Nuffield ...

In this Nuffield Foundation activity students carry out an investigation into some sporting techniques to establish whether practice improves performance. They conduct research into the rationale for training schedules for different sports. Students then investigate target games to explore whether scoring systems...

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