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This short activity for primary school computing uses art to introduce the concept of abstraction. During a ‘guess what’ game the children are asked to represent a word on a card using drawing or modelling – in doing so they unconsciously concentrate on just the most important aspects of the idea they are...

This is one of a series of resources from the IET designed around the theme of the future of flight with the purpose of developing pupils knowledge and skills in engineering and mathematics. This activity focuses on developing the...

In this lesson students are introduced to the world of robotics in the context of the Key Stage 2 ICT curriculum. Over the course of these lessons, the students will learn how to use Modkit to program a VEX IQ Basebot in the context of an ‘autonomous car’.

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The purpose of the lesson is to expand the students' knowledge on programming the drivetrain. Students will also use the Touch LED sensor to provide user feedback during the program execution.

The remaining lessons can be found here.

This...

The purpose of this lessons is to introduce the students to sensors. Students will learn how sensors allow a robot to examine its environment and how this data can be used to make decisions. The lesson will center on the VEX IQ distance sensor. From a programming perspective conditional statements and nested loops...

The purpose of this lesson is to introduce the ‘color’ sensor and its usage within Modkit. The students will also learn the concept of variables, which they will set to a constant value throughout the program.

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The purpose of this lesson is to introduce the ‘color’ sensor and its usage within Modkit. The students will also learn the concept of variables, which they will set to a constant value throughout the program. 

The remaining lessons can be found ...

The purpose of this lesson is revise and combine all the programming skills the students have learned throughout these lessons. In addition students will extend their knowledge on variables.

The remaining lessons can...

This resource, produced by ARKive, is designed to teach Key Stage Two children about the strategies animals adopt to survive winter in temperate zones and about the adaptations exhibited by animals in the polar regions. Children compare these strategies and identify similarities and differences in the ways animals...

This cross-curricular computing / ICT activity helps children to understand decomposition. They choose a poem and create an animation using Scratch; this encourages them to think deeply about the poem, and to explore the tools available. Children break the poem into pieces (decomposition), then plan the animation...

This is one of a set of resources designed to allow pupils to develop their knowledge and skills in computing, art and design.  This resource, which could be delivered across two separate lessons, involves using software on...

In this ASE SYCD: Science Year Primary resource, a Year 3 teacher shares her experience of organising and planning a class assembly on sound. This assembly was presented to the whole school in celebration of the class's ideas and findings during a half-term's topic on sound. The planning and text are detailed here...

In this lesson pupils will use audio editing software and apply their skills to record and edit an interview with friends or family members about their experiences of technology when they were growing up.

Pupils will develop an understanding of the reasons for interviewing and how to carry out, record and...

In this resource learners will use Scratch, to debug and then improve a program to move Autosub6000 around the ocean floor, photographing samples found.   The remote movement will be controlled through a keyboard’s arrow keys initially and then the children will be challenged to create a program which will move...

This diagnostic question is part of a series adapted for primary aged pupils from the Best Evidence Science Teaching project for ages 11 to 14.

It helps students to understand that...

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