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Produced by The Centre for Industry Education Collaboration (CIEC), these resources help to put curriculum science in a real life context. Children consider the properties of liquids in the context of a company which produces a thick, sticky liquid that needs stirring and transporting.

The activities...

In this activity aimed at ages 9-10, children solve a problem faced by farmers in Mexico – ‘How to grow strong, healthy plants, that can survive and thrive in difficult conditions’. ...

Aimed at primary level, this resource provides a practical context to explore the requirements of plants for life and growth. Children are introduced to the ways in which local communities in Bangladesh successfully grow enough pumpkins for themselves and to sell to provide an income. This leads into an...

What is the common link between chocolate biscuits and orangutans? In this activity aimed at ages 8-9, children learn about rainforests, their location, structure and some of the animals and plants that live in them. They look at rainforests in Sumatra and how deforestation has occurred in order to grow oil palm...

A ten-lesson sequence progressing from the basics of Scratch through to creating simple games. It includes:

  • drawing shapes and using repeats
  • accepting keyboard input to control the movement of sprites
  • planning algorithms using flow diagrams and executing them in Scratch
  • ...

This Barefoot Computing resource for upper-primary computing lessons uses the creation of a Scratch maths quiz as a basis for learning about algorithms using selection.

Children are asked to create an algorithm that...

This Barefoot Computing resource builds on the ‘Maths quiz with selection’ learning activities which should be undertaken first.

It involves improving an existing Scratch maths quiz and adding score-keeping using...

This resource, produced by the Institute of Physics (IOP) and the Institute of Physics and Engineering in Medicine (IPEM), contains a short introduction to medical imaging and how seeing inside your body can help diagnosis. A presentation is accompanied by teachers' notes.

The presentation describes:

...

A cross-curricular programming activity, using loops in Scratch to draw patterns. Learners first design an algorithm to draw a simple 2D shape, and then use the 'repeat' block to generate artwork. It is advised that children have some prior experience of programming in Scratch. Experimentation and debugging is...

This unplugged computing activity from the Barefoot Computing project teaches basic algorithms through thinking about classroom rules. Using the idea of 'fair sharing', it covers sequences and basic do-while loops, and asks children to perform basic debugging. Suitable for children in early primary settings, it...

This resource pack introduces the concepts of shelter and shelter deprivation around the world to students in Key Stage Two. It highlights the challenges people face in their daily lives when their homes do not provide adequate shelter. It linked to the curriculum areas of design and technology, geography and PSHE...

This resource, from the Royal Institution, provides students with the opportunity to explore patterns in mathematics. The activity begins by considering observed patterns in number sequences and progresses to the concept of fractals, which is introduced to students through playing 'the chaos game'. Students...

Produced by ARKive, this series of activities is designed to teach children about measurement and the different sizes of animal and plant species. Children compare their estimates of a species’ length to its actual dimensions and compare it to their own heights. In the first session, children work individually or...

Produced by The Centre for Industry Education Collaboration (CIEC), these resources help to put curriculum science in a real life context. In these activities, children compare plants grown in a variety of nutrients. They investigate the best conditions to grow turf for a sports pitch.

During the activities...

This is one of a series of resources to support the use of the BBC micro:bit.

In this activity pupils will make use of the BBC micro:bit to design and create a programmable system that can control the temperature and soil moisture levels in a ‘smart’ greenhouse. They will analyse a design brief and design...

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