A ten-lesson sequence progressing from the basics of Scratch through to creating simple games. It includes:
*drawing shapes and using repeats
*accepting keyboard input to control the movement of sprites
*planning algorithms using flow diagrams and executing them in Scratch
*importing and using sprites
*programming for interactivity
*students evaluating their work against their own plans and criteria, and peer-evaluating each other.
The resource includes teacher presentations, activity sheets, code examples, evaluation sheets and homework tasks. A teacher-assessment grid is also provided with levels.
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|Subject(s)||Computing, Algorithmic Thinking|
|Published||2010 to 2019|
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