Code Cracking Unit

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This set of six activities introduces pupils to the history of computing and in particular, how computers were used as code-cracking devices in World War II. Through these activities pupils will have the opportunity to learn about Alan Turing and become code-crackers before finally creating their own movie about code cracking. This project supports pupils to solve problems by decomposing them into small parts, use search technologies effectively and to select, use and combine a variety of software on a range of digital devices for a range of purposes. This project is designed to be used with a video-editing program such as Movie Maker and is best taught as a six week unit of work.  

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