Key stage 1

These easy to use resources, for pupils aged five to seven, from Barefoot Computing provide cross-curricular lesson plans and activities that integrate computing into the delivery of another topic. In addition, many of the activities do not require computers. For example, the spelling rules activity introduces algorithms as a set of rules and then asks pupils to deduce some rules for spelling to create an algorithm which they then test using a range of words. 



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Barefoot Goes Wild

This series of activities is given as a lesson designed to get pupils familiar with Bee-Bots, teaching them to create short algorithms, enter these as simple programmes using Bee-Bots and to debug their programmes.  The supporting resources will give pupils the opportunity to choose a jacket for their Bee-Bot based...

Safety Snakes Activity

This online safety activity gives pupils the opportunity to practice their coding skills and refresh their knowledge of online safety whilst enjoying a game of snakes and ladders. The activity challenges pupils to create the correct algorithm and program to ensure their Bee-Bot moves around the mat to the...

Spelling Rules

Using spellings of familiar words this Barefoot Computing unplugged computing activity for younger primary children introduces algorithms as rules that are followed, and which may require decisions and exceptions. From the Barefoot Computing project, this short lesson asks children to deduce spelling rules uses...

Scratch Tinkering Activity

A learning activity guide, from Barefoot Computing, for teachers in primary schools. It provides structure for an introductory programming session using Scratch. The activity involves tinkering within the Scratch environment - initially using existing Scratch projects then moving on to the creation of new projects...