Key stage 1

These easy to use resources, for pupils aged five to seven, from Barefoot Computing provide cross-curricular lesson plans and activities that integrate computing into the delivery of another topic. In addition, many of the activities do not require computers. For example, the spelling rules activity introduces algorithms as a set of rules and then asks pupils to deduce some rules for spelling to create an algorithm which they then test using a range of words. 



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Patterns Unplugged Activity

This short unplugged activity, away from computers, introduces pattern recognition using familiar objects. Children are asked to analyse groups of objects (cats, cars and so on) to identify features common to all of them. Exceptions to the 'rules' are discussed, and parallels with writing computer programs are...

Bee-Bots Basics

This introduction to using the small programmable robot, the BeeBot, introduces children to creating simple programs. They learn the importance of sequences of accurate instructions, and test their sequences out using a 'fakebot' or paper-robot. Children are encouraged to debug and develop their sequences before...

Lego Building Algorithm Activity

In this adaptable lesson plan by Barefoot Computing, children create a simple model (out of Lego or similar) and then take photos to create instructions (an algorithm) for other children to recreate their model. By removing one block at a time they are decomposing the problem into manageable steps. Teachers may...

World Map Logic Activity

This Barefoot Computing activity for lower primary children uses simple sequences of instructions to explore a world map. They use logical reasoning to predict the outcome of instructions that are 'programmed' into a simple game, made using Scratch 2. Children learn about the continents by guiding a simple robot...