A set of six resources aimed at secondary school students. The resources were developed by Nichola Wilkin and cover the following topics:
• History of computing
• Understanding bitmap images
• Using Python
• Using Scratch
This unit of six lessons does not assume any prior programming knowledge and covers the following guidelines in the National Curriculum:
*Design - write and debug programs that accomplish specific goals, including controlling or simulating physical systems; solve problems by decomposing them into smaller parts...
This four-lesson sequence teaches students to create multimedia for a given purpose.
Using digital cameras and special desktop publishing software, students create a comic-book representation of the life of William Shakespeare. They are required to plan and execute the project from the beginning and to evaluate...
This classroom resource for secondary computing lessons outlines the history of development of computers. It covers thousands of years of history, including: *the abacus *log tables *the calculators of Pascal and Leibnitz *Jacquard looms *Babbage's Difference Engine and Lady Ada's role in programming *through wartime...
A ten-lesson sequence progressing from the basics of Scratch through to creating simple games. It includes:
*drawing shapes and using repeats
*accepting keyboard input to control the movement of sprites
*planning algorithms using flow diagrams and executing them in Scratch
*importing and using sprites