On Screen: Physics and Computer Games

5
0
4
0
3
0
2
0
1
0
0
Rate this resource

This Catalyst article looks at how computer games make increasingly sophisticated use of the laws of physics to produce convincing on-screen effects. From calculating the angle that a ball bounces off a wall to modelling the frictional forces on a rally car, physics has always played a part in the development of computer games. In recent years the drive for more realistic environments has resulted in the implementation of some quite advanced physics simulations in computer games software. This article provides a brief overview of some of the physics used to make computer games and outlines the technical limitations that must be overcome to make the games realistic and appealing.

This article is from Catalyst: GCSE Science Review 2010, Volume 21, Issue 1.

Catalyst is a science magazine for students aged 14-19 years. Annual subscriptions to print copies of the magazine can be purchased from Mindsets.

Show health and safety information

Please be aware that resources have been published on the website in the form that they were originally supplied. This means that procedures reflect general practice and standards applicable at the time resources were produced and cannot be assumed to be acceptable today. Website users are fully responsible for ensuring that any activity, including practical work, which they carry out is in accordance with current regulations related to health and safety and that an appropriate risk assessment has been carried out.

Published by

Actions

Share this resource

Lists that tag this content