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CS4FN Issue 10

This edition of Computer Science for Fun concentrates on mobile computing, with articles ranging across:

• Book promotion with QR codes

• What the slow art movement did to email

• Robots in close relationships with humans

• Breaking down social barriers with technology

• Language problems for satnavs

• Backing up data – a lesson from Torchwood

• Optimisation problems and complex modelling

• The whereabouts clock

• The Travelling Salesman Problem

• Mobile phone technology

• Augmented and virtual reality

• Bait cars – using GPS technology to catch car thieves

The magazine is edited by Paul Curzon, Jo Brodie and Peter W. McOwan

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