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In this activity the goal is for students to understand how the regression line is chosen. Autograph has a built-in facility for showing the squares of the residuals and is required to make this task work. Students are asked to explore what the lines that give the sum of the y-on-x residuals equal to zero have in...

A set of simple scratch ‘debugging’ activities that children can use to apply their understanding of programs and codes.  Children are shown a series of faulty programs which are based around the water cycle.  They are then supported to use logical reasoning to locate and fix the bugs within them.  Notes for...

This cross curricular activity includes science content from Year Four of the primary curriculum. It introduces programming and control, linked to the outside world through sensors - in this case, the computer's built-in microphone or a peripheral microphone. Programs are written using Scratch (online or offline)...

This interactive resource, produced by the University of Leicester, is designed to enable students to explore the differential function of a polynomial and conclude by forming a generalisation.

An instruction page explains to students that they should draw a polynomial. Then by sliding the slider the...

In this activity, students examine changes to forests in cross-border regions of Africa and Borneo using Google Earth Pro to help identify features shown in satellite images and make measurements. The context allows students to explore the factors which put pressure on forested areas, and what is being done to...

This Core Maths resource package involves students completing a financially-themed project. Students are given the task of promoting, manufacturing and delivering a new mobile phone for the best possible price. Students complete annual reports on monthly income and expenditure, explore interest rates, exchange...

This Core Maths task investigates various aspects of gambling. Students investigate various aspects of gambling and helps develop a realistic...

In this resource the head of a circular snowman rolls around its circular body to make one trip back to where it started. The ratio of the diameters of the circles is given. The challenge is to find how many times the head will revolve throughout the journey, and find a general rule.

The resource contains a...

In this Nuffield ...

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This interactive resource, produced by the University of Leicester, is designed to enable students to explore what is meant by a quadratic equation, the meaning of the coefficients of a quadratic equation and to be able to solve quadratic equations. An introduction page gives examples of where quadratic equations...

This Barefoot Computing resource for upper-primary computing lessons uses the creation of a Scratch maths quiz as a basis for learning about algorithms using selection.

Children are asked to create an algorithm that...

This Barefoot Computing resource builds on the ‘Maths quiz with selection’ learning activities which should be undertaken first.

It involves improving an existing Scratch maths quiz and adding score-keeping using...

This activity introduces children to simulations - modelling or acting out real-world, or maybe imaginary, situations. Linking to the teaching of space, it asks what factors need to be considered when simulating the solar system. Out of these, the children then decide what the most important things to include in...

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