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Showing 161 results
This unplugged activity from Peter McOwan and Paul Curzon mingles computer science with biology. A group activity is used that mimics the firing of neurons within the brain. These trigger other neurons to fire – these can be compared to AND gates in logic circuits.
The ‘brain in a bag’ kits used in the...
In this one hour activity, students evaluate the types of fire risks in different buildings. In the context of a team which has been contracted by the local council to improve fire safety, each team picks a building type and produces advice for the council.
An ideal plan for a Christmas themed coding lesson! This plan involves a Christmas tree that has sparkles lighting up as the baubles, but it is also possible to use other Christmas-related ideas (for example Christmas cards) that have the same code.
This sample of a teacher guide introduces basic robotics using Lego NXT hardware and software The general nature as well as the origins of robotics are covered. NXT robots are then introduced, as well as some basic mathematical and other considerations for using robots in the classroom. The importance and impact of...
This Royal Academy of Engineering resource teaches students coding through a series of physical computing and practical activities that explore the essential role engineers have in supporting the emergency services and search and rescue missions.
Combining plugged activities, using a Crumble Controller, and...
This is one of a series of resources to support the use of the BBC micro:bit. This resource focusses on pupils designing, programming and using a BBC micro:bit to find other micro:bits in a class treasure hunt.
In this activity pupils will make use of the BBC micro:bit to design and create a programmable...
Sonic Pi is a programming environment that lets you create music and other sounds with code while learning programming concepts at the same time, is included with Raspbian (the Raspberry Pi OS), but it is...
This diagram supports the understanding of computational thinking, a skill in the primary computing curriculum. Students studying computing will gain an understanding of computational systems of all kinds, whether or not they include computers.
Computational thinking is the thought processes involved in...
This booklet, from the Mathematics Centre at the University of Chichester, explores how the microcomputer can be a valuable tool when engaged in investigating a situation that leads to such laborious arithmetic that the 'sums' spoil the activity, especially in the...
This resource contains a Lesson Plan centred on the Computer Misuse Act and the choices students might have to make with respect to the act and peer pressure. It helps make clear to students what activities are considered criminal ones with respect to the act as well as asking them to rank criminal activity online...
Programmers can program computers to learn to do certain tasks. Although the programmer writes the initial program, as it is fed more data the computer changes the way that it carries out the task in order to improve its ability to perform it. However, ...
Mathematics plays a vital part in space flight, it gives us a way both to predict what should happen in the future and also ways to measure what’s actually happening in the present, and adapt to it. In this resource we look at a few places where maths helps in space flight. The maths is made simple here (it’s far,...
Written by Mark Dorling and Matthew Walker for Computing at School, this document maps the computer science, information technology and digital literacy strands of the National Curriculum Computing Programme of Study.
Each of the progression pathway statements is underpinned by one or more learning outcomes...